#ifndef GODOT_CPP_LARGETEXTURE_HPP #define GODOT_CPP_LARGETEXTURE_HPP #include #include #include #include #include "Texture.hpp" namespace godot { class Texture; class LargeTexture : public Texture { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "LargeTexture"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static LargeTexture *_new(); // methods int64_t add_piece(const Vector2 ofs, const Ref texture); void set_piece_offset(const int64_t idx, const Vector2 ofs); void set_piece_texture(const int64_t idx, const Ref texture); void set_size(const Vector2 size); void clear(); int64_t get_piece_count() const; Vector2 get_piece_offset(const int64_t idx) const; Ref get_piece_texture(const int64_t idx) const; void _set_data(const Array data); Array _get_data() const; }; } #endif