#ifndef GODOT_CPP_INSTANCEPLACEHOLDER_HPP #define GODOT_CPP_INSTANCEPLACEHOLDER_HPP #include #include #include #include #include "Node.hpp" namespace godot { class Node; class PackedScene; class InstancePlaceholder : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "InstancePlaceholder"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods Dictionary get_stored_values(const bool with_order = false); Node *create_instance(const bool replace = false, const Ref custom_scene = nullptr); void replace_by_instance(const Ref custom_scene = nullptr); String get_instance_path() const; }; } #endif