#ifndef GODOT_CPP_HTTPREQUEST_HPP #define GODOT_CPP_HTTPREQUEST_HPP #include #include #include #include #include "HTTPClient.hpp" #include "Node.hpp" namespace godot { class HTTPRequest : public Node { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "HTTPRequest"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Result { RESULT_DOWNLOAD_FILE_WRITE_ERROR = 10, RESULT_DOWNLOAD_FILE_CANT_OPEN = 9, RESULT_REQUEST_FAILED = 8, RESULT_CANT_CONNECT = 2, RESULT_CANT_RESOLVE = 3, RESULT_CONNECTION_ERROR = 4, RESULT_SUCCESS = 0, RESULT_NO_RESPONSE = 6, RESULT_SSL_HANDSHAKE_ERROR = 5, RESULT_BODY_SIZE_LIMIT_EXCEEDED = 7, RESULT_REDIRECT_LIMIT_REACHED = 11, RESULT_CHUNKED_BODY_SIZE_MISMATCH = 1, }; // constants static HTTPRequest *_new(); // methods Error request(const String url, const PoolStringArray custom_headers = PoolStringArray(), const bool ssl_validate_domain = true, const int64_t method = 0, const String request_data = ""); void cancel_request(); HTTPClient::Status get_http_client_status() const; void set_use_threads(const bool enable); bool is_using_threads() const; void set_body_size_limit(const int64_t bytes); int64_t get_body_size_limit() const; void set_max_redirects(const int64_t amount); int64_t get_max_redirects() const; void set_download_file(const String path); String get_download_file() const; int64_t get_downloaded_bytes() const; int64_t get_body_size() const; void _redirect_request(const String arg0); void _request_done(const int64_t arg0, const int64_t arg1, const PoolStringArray arg2, const PoolByteArray arg3); }; } #endif