#ifndef GODOT_CPP_GDNATIVE_HPP #define GODOT_CPP_GDNATIVE_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class GDNativeLibrary; class GDNative : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "GDNative"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static GDNative *_new(); // methods void set_library(const Ref library); Ref get_library(); bool initialize(); bool terminate(); Variant call_native(const String calling_type, const String procedure_name, const Array arguments); }; } #endif