#ifndef GODOT_CPP_FUNCREF_HPP #define GODOT_CPP_FUNCREF_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Object; class FuncRef : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "FuncRef"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static FuncRef *_new(); // methods Variant call_func(const Array& __var_args = Array()); void set_instance(const Object *instance); void set_function(const String name); template Variant call_func(Args... args){ return call_func(Array::make(args...)); } }; } #endif