#ifndef GODOT_CPP_EDITORSCENEIMPORTER_HPP #define GODOT_CPP_EDITORSCENEIMPORTER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class Node; class Animation; class EditorSceneImporter : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorSceneImporter"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants const static int IMPORT_GENERATE_TANGENT_ARRAYS = 256; const static int IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16; const static int IMPORT_ANIMATION_OPTIMIZE = 8; const static int IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32; const static int IMPORT_MATERIALS_IN_INSTANCES = 1024; const static int IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512; const static int IMPORT_USE_COMPRESSION = 2048; const static int IMPORT_ANIMATION = 2; const static int IMPORT_SCENE = 1; const static int IMPORT_ANIMATION_DETECT_LOOP = 4; static EditorSceneImporter *_new(); // methods int64_t _get_import_flags(); Array _get_extensions(); Node *_import_scene(const String path, const int64_t flags, const int64_t bake_fps); Ref _import_animation(const String path, const int64_t flags, const int64_t bake_fps); Node *import_scene_from_other_importer(const String path, const int64_t flags, const int64_t bake_fps); Ref import_animation_from_other_importer(const String path, const int64_t flags, const int64_t bake_fps); }; } #endif