#ifndef GODOT_CPP_COLORPICKER_HPP #define GODOT_CPP_COLORPICKER_HPP #include #include #include #include #include "BoxContainer.hpp" namespace godot { class Object; class InputEvent; class ColorPicker : public BoxContainer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ColorPicker"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ColorPicker *_new(); // methods void set_pick_color(const Color color); Color get_pick_color() const; void set_raw_mode(const bool mode); bool is_raw_mode() const; void set_edit_alpha(const bool show); bool is_editing_alpha() const; void add_preset(const Color color); void _value_changed(const double arg0); void _html_entered(const String arg0); void _text_type_toggled(); void _add_preset_pressed(); void _screen_pick_pressed(); void _sample_draw(); void _update_presets(); void _hsv_draw(const int64_t arg0, const Object *arg1); void _uv_input(const Ref arg0); void _w_input(const Ref arg0); void _preset_input(const Ref arg0); void _screen_input(const Ref arg0); void _focus_enter(); void _focus_exit(); void _html_focus_exit(); }; } #endif