#ifndef GODOT_CPP_COLLISIONOBJECT2D_HPP #define GODOT_CPP_COLLISIONOBJECT2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class Object; class InputEvent; class Shape2D; class CollisionObject2D : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CollisionObject2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods void _input_event(const Object *viewport, const Ref event, const int64_t shape_idx); RID get_rid() const; void set_pickable(const bool enabled); bool is_pickable() const; int64_t create_shape_owner(const Object *owner); void remove_shape_owner(const int64_t owner_id); Array get_shape_owners(); void shape_owner_set_transform(const int64_t owner_id, const Transform2D transform); Transform2D shape_owner_get_transform(const int64_t owner_id) const; Object *shape_owner_get_owner(const int64_t owner_id) const; void shape_owner_set_disabled(const int64_t owner_id, const bool disabled); bool is_shape_owner_disabled(const int64_t owner_id) const; void shape_owner_set_one_way_collision(const int64_t owner_id, const bool enable); bool is_shape_owner_one_way_collision_enabled(const int64_t owner_id) const; void shape_owner_add_shape(const int64_t owner_id, const Ref shape); int64_t shape_owner_get_shape_count(const int64_t owner_id) const; Ref shape_owner_get_shape(const int64_t owner_id, const int64_t shape_id) const; int64_t shape_owner_get_shape_index(const int64_t owner_id, const int64_t shape_id) const; void shape_owner_remove_shape(const int64_t owner_id, const int64_t shape_id); void shape_owner_clear_shapes(const int64_t owner_id); int64_t shape_find_owner(const int64_t shape_index) const; }; } #endif