#ifndef GODOT_CPP_ARVRANCHOR_HPP #define GODOT_CPP_ARVRANCHOR_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class ARVRAnchor : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ARVRAnchor"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ARVRAnchor *_new(); // methods void set_anchor_id(const int64_t anchor_id); int64_t get_anchor_id() const; String get_anchor_name() const; bool get_is_active() const; Vector3 get_size() const; Plane get_plane() const; }; } #endif