name: Continuous integration on: [push, pull_request] env: # Only used for the cache key. Increment version to force clean build. GODOT_BASE_BRANCH: 3.x concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} cancel-in-progress: true jobs: build: name: ${{ matrix.name }} runs-on: ${{ matrix.os }} strategy: fail-fast: false matrix: include: - name: 🐧 Linux (GCC) os: ubuntu-18.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-release artifact-path: bin/libgodot-cpp.linux.release.64.a godot_zip: Godot_v3.5-stable_linux_server.64.zip executable: Godot_v3.5-stable_linux_server.64 cache-name: linux-x86_64 - name: 🏁 Windows (x86_64, MSVC) os: windows-2019 platform: windows artifact-name: godot-cpp-windows-msvc2019-x86_64-release artifact-path: bin/libgodot-cpp.windows.release.64.lib cache-name: windows-x86_64-msvc - name: 🏁 Windows (x86_64, MinGW) os: windows-2019 platform: windows artifact-name: godot-cpp-linux-mingw-x86_64-release artifact-path: bin/libgodot-cpp.windows.release.64.a flags: use_mingw=yes cache-name: windows-x86_64-mingw - name: 🍎 macOS (universal) os: macos-11 platform: osx artifact-name: godot-cpp-macos-universal-release artifact-path: bin/libgodot-cpp.osx.release.64.a flags: macos_arch=universal godot_zip: Godot_v3.5-stable_osx.universal.zip executable: Godot.app/Contents/MacOS/Godot cache-name: macos-unversal - name: 🤖 Android (arm64) os: ubuntu-18.04 platform: android artifact-name: godot-cpp-android-arm64-release artifact-path: bin/libgodot-cpp.android.release.arm64v8.a flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME android_arch=arm64v8 cache-name: android-arm64 - name: 🍏 iOS (arm64) os: macos-11 platform: ios artifact-name: godot-cpp-ios-arm64-release artifact-path: bin/libgodot-cpp.ios.release.arm64.a cache-name: ios-arm64 env: SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Set up Python (for SCons) uses: actions/setup-python@v4 with: python-version: '3.x' - name: Linux dependencies if: ${{ matrix.platform == 'linux' }} run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config - name: Install scons run: | python -m pip install scons - name: Windows dependency (MinGW) if: ${{ matrix.platform == 'windows' }} uses: egor-tensin/setup-mingw@v2 - name: Build godot-cpp (debug) run: | scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} - name: Build test without rebuilding godot-cpp (debug) run: | cd test scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no - name: Build test and godot-cpp (release) run: | cd test scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} - name: Run test GDNative library if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }} run: | curl -LO https://downloads.tuxfamily.org/godotengine/3.5/${{ matrix.godot_zip }} unzip ${{ matrix.godot_zip }} ./${{ matrix.executable }} --path test -s script.gd - name: Upload artifact uses: actions/upload-artifact@v3 with: name: ${{ matrix.artifact-name }} path: ${{ matrix.artifact-path }} if-no-files-found: error static-checks: name: 📊 Static Checks (clang-format) runs-on: ubuntu-20.04 steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - name: Install dependencies run: | sudo apt-get install -qq dos2unix recode clang-format-11 sudo update-alternatives --remove-all clang-format sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100 - name: Style checks via clang-format run: | bash ./misc/scripts/clang_format.sh - name: Bindings generation checks (ensures get_file_list returns all generated files) run: | python ./misc/scripts/check_get_file_list.py