/*************************************************************************/ /* godot.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_HPP #define GODOT_HPP #include namespace godot { namespace internal { extern "C" const GDNativeInterface *gdn_interface; extern "C" GDNativeExtensionClassLibraryPtr library; extern "C" void *token; } // namespace internal enum ModuleInitializationLevel { MODULE_INITIALIZATION_LEVEL_CORE = GDNATIVE_INITIALIZATION_CORE, MODULE_INITIALIZATION_LEVEL_SERVERS = GDNATIVE_INITIALIZATION_SERVERS, MODULE_INITIALIZATION_LEVEL_SCENE = GDNATIVE_INITIALIZATION_SCENE, MODULE_INITIALIZATION_LEVEL_EDITOR = GDNATIVE_INITIALIZATION_EDITOR }; class GDExtensionBinding { public: using Callback = void (*)(ModuleInitializationLevel p_level); static Callback init_callback; static Callback terminate_callback; static GDNativeInitializationLevel minimum_initialization_level; static GDNativeBool init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization); public: static void initialize_level(void *userdata, GDNativeInitializationLevel p_level); static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level); class InitObject { const GDNativeInterface *gdn_interface; const GDNativeExtensionClassLibraryPtr library; GDNativeInitialization *initialization; public: InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) : gdn_interface(p_interface), library(p_library), initialization(r_initialization){}; void register_initializer(Callback p_init) const; void register_terminator(Callback p_init) const; void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const; GDNativeBool init() const; }; }; } // namespace godot #endif // ! GODOT_HPP