#ifndef GODOT_MATH_H #define GODOT_MATH_H #include "Defs.hpp" #include namespace godot { namespace Math { // Functions reproduced as in Godot's source code `math_funcs.h`. // Some are overloads to automatically support changing real_t into either double or float in the way Godot does. inline double fmod(double p_x, double p_y) { return ::fmod(p_x, p_y); } inline float fmod(float p_x, float p_y) { return ::fmodf(p_x, p_y); } inline double floor(double p_x) { return ::floor(p_x); } inline float floor(float p_x) { return ::floorf(p_x); } inline double exp(double p_x) { return ::exp(p_x); } inline float exp(float p_x) { return ::expf(p_x); } inline double sin(double p_x) { return ::sin(p_x); } inline float sin(float p_x) { return ::sinf(p_x); } inline double cos(double p_x) { return ::cos(p_x); } inline float cos(float p_x) { return ::cosf(p_x); } inline double tan(double p_x) { return ::tan(p_x); } inline float tan(float p_x) { return ::tanf(p_x); } inline double atan2(double p_y, double p_x) { return ::atan2(p_y, p_x); } inline float atan2(float p_y, float p_x) { return ::atan2f(p_y, p_x); } inline double sqrt(double p_x) { return ::sqrt(p_x); } inline float sqrt(float p_x) { return ::sqrtf(p_x); } inline float lerp(float minv, float maxv, float t) { return minv + t * (maxv - minv); } inline double lerp(double minv, double maxv, double t) { return minv + t * (maxv - minv); } inline double lerp_angle(double p_from, double p_to, double p_weight) { double difference = fmod(p_to - p_from, Math_TAU); double distance = fmod(2.0 * difference, Math_TAU) - difference; return p_from + distance * p_weight; } inline float lerp_angle(float p_from, float p_to, float p_weight) { float difference = fmod(p_to - p_from, (float)Math_TAU); float distance = fmod(2.0f * difference, (float)Math_TAU) - difference; return p_from + distance * p_weight; } template inline T clamp(T x, T minv, T maxv) { if (x < minv) { return minv; } if (x > maxv) { return maxv; } return x; } template inline T min(T a, T b) { return a < b ? a : b; } template inline T max(T a, T b) { return a > b ? a : b; } template inline T sign(T x) { return x < 0 ? -1 : 1; } inline double deg2rad(double p_y) { return p_y * Math_PI / 180.0; } inline float deg2rad(float p_y) { return p_y * Math_PI / 180.0; } inline double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; } inline float rad2deg(float p_y) { return p_y * 180.0 / Math_PI; } inline double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); } inline float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); } inline double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); } inline float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); } inline bool is_equal_approx(real_t a, real_t b) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { return true; } // Then check for approximate equality. real_t tolerance = CMP_EPSILON * std::abs(a); if (tolerance < CMP_EPSILON) { tolerance = CMP_EPSILON; } return std::abs(a - b) < tolerance; } inline bool is_equal_approx(real_t a, real_t b, real_t tolerance) { // Check for exact equality first, required to handle "infinity" values. if (a == b) { return true; } // Then check for approximate equality. return std::abs(a - b) < tolerance; } inline bool is_zero_approx(real_t s) { return std::abs(s) < CMP_EPSILON; } inline double smoothstep(double p_from, double p_to, double p_weight) { if (is_equal_approx(p_from, p_to)) { return p_from; } double x = clamp((p_weight - p_from) / (p_to - p_from), 0.0, 1.0); return x * x * (3.0 - 2.0 * x); } inline float smoothstep(float p_from, float p_to, float p_weight) { if (is_equal_approx(p_from, p_to)) { return p_from; } float x = clamp((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f); return x * x * (3.0f - 2.0f * x); } inline double move_toward(double p_from, double p_to, double p_delta) { return std::abs(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta; } inline float move_toward(float p_from, float p_to, float p_delta) { return std::abs(p_to - p_from) <= p_delta ? p_to : p_from + sign(p_to - p_from) * p_delta; } inline double linear2db(double p_linear) { return log(p_linear) * 8.6858896380650365530225783783321; } inline float linear2db(float p_linear) { return log(p_linear) * 8.6858896380650365530225783783321f; } inline double db2linear(double p_db) { return exp(p_db * 0.11512925464970228420089957273422); } inline float db2linear(float p_db) { return exp(p_db * 0.11512925464970228420089957273422f); } inline double round(double p_val) { return (p_val >= 0) ? floor(p_val + 0.5) : -floor(-p_val + 0.5); } inline float round(float p_val) { return (p_val >= 0) ? floor(p_val + 0.5) : -floor(-p_val + 0.5); } inline int64_t wrapi(int64_t value, int64_t min, int64_t max) { int64_t range = max - min; return range == 0 ? min : min + ((((value - min) % range) + range) % range); } inline double wrapf(double value, double min, double max) { double range = max - min; return is_zero_approx(range) ? min : value - (range * floor((value - min) / range)); } inline float wrapf(float value, float min, float max) { float range = max - min; return is_zero_approx(range) ? min : value - (range * floor((value - min) / range)); } inline real_t stepify(real_t p_value, real_t p_step) { if (p_step != 0) { p_value = floor(p_value / p_step + 0.5) * p_step; } return p_value; } inline unsigned int next_power_of_2(unsigned int x) { if (x == 0) return 0; --x; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; return ++x; } } // namespace Math } // namespace godot #endif // GODOT_MATH_H