/*************************************************************************/ /* vector.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_VECTOR_HPP #define GODOT_VECTOR_HPP /** * @class Vector * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays. */ #include #include #include #include #include #include #include namespace godot { template class VectorWriteProxy { public: _FORCE_INLINE_ T &operator[](int p_index) { CRASH_BAD_INDEX(p_index, ((Vector *)(this))->_cowdata.size()); return ((Vector *)(this))->_cowdata.ptrw()[p_index]; } }; template class Vector { friend class VectorWriteProxy; public: VectorWriteProxy write; private: CowData _cowdata; public: bool push_back(T p_elem); _FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } // alias void fill(T p_elem); void remove_at(int p_index) { _cowdata.remove_at(p_index); } void erase(const T &p_val) { int idx = find(p_val); if (idx >= 0) { remove_at(idx); } } void reverse(); _FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); } _FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); } _FORCE_INLINE_ void clear() { resize(0); } _FORCE_INLINE_ bool is_empty() const { return _cowdata.is_empty(); } _FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); } _FORCE_INLINE_ const T &get(int p_index) const { return _cowdata.get(p_index); } _FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); } _FORCE_INLINE_ int size() const { return _cowdata.size(); } Error resize(int p_size) { return _cowdata.resize(p_size); } _FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); } Error insert(int p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); } int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); } void append_array(Vector p_other); _FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; } template void sort_custom() { int len = _cowdata.size(); if (len == 0) { return; } T *data = ptrw(); SortArray sorter; sorter.sort(data, len); } void sort() { sort_custom<_DefaultComparator>(); } int bsearch(const T &p_value, bool p_before) { SearchArray search; return search.bisect(ptrw(), size(), p_value, p_before); } Vector duplicate() { return *this; } void ordered_insert(const T &p_val) { int i; for (i = 0; i < _cowdata.size(); i++) { if (p_val < operator[](i)) { break; } } insert(i, p_val); } inline void operator=(const Vector &p_from) { _cowdata._ref(p_from._cowdata); } Vector to_byte_array() const { Vector ret; ret.resize(size() * sizeof(T)); memcpy(ret.ptrw(), ptr(), sizeof(T) * size()); return ret; } Vector slice(int p_begin, int p_end = INT_MAX) const { Vector result; const int s = size(); int begin = Math::clamp(p_begin, -s, s); if (begin < 0) { begin += s; } int end = Math::clamp(p_end, -s, s); if (end < 0) { end += s; } ERR_FAIL_COND_V(begin > end, result); int result_size = end - begin; result.resize(result_size); const T *const r = ptr(); T *const w = result.ptrw(); for (int i = 0; i < result_size; ++i) { w[i] = r[begin + i]; } return result; } bool operator==(const Vector &p_arr) const { int s = size(); if (s != p_arr.size()) { return false; } for (int i = 0; i < s; i++) { if (operator[](i) != p_arr[i]) { return false; } } return true; } bool operator!=(const Vector &p_arr) const { int s = size(); if (s != p_arr.size()) { return true; } for (int i = 0; i < s; i++) { if (operator[](i) != p_arr[i]) { return true; } } return false; } struct Iterator { _FORCE_INLINE_ T &operator*() const { return *elem_ptr; } _FORCE_INLINE_ T *operator->() const { return elem_ptr; } _FORCE_INLINE_ Iterator &operator++() { elem_ptr++; return *this; } _FORCE_INLINE_ Iterator &operator--() { elem_ptr--; return *this; } _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; } _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; } Iterator(T *p_ptr) { elem_ptr = p_ptr; } Iterator() {} Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; } private: T *elem_ptr = nullptr; }; struct ConstIterator { _FORCE_INLINE_ const T &operator*() const { return *elem_ptr; } _FORCE_INLINE_ const T *operator->() const { return elem_ptr; } _FORCE_INLINE_ ConstIterator &operator++() { elem_ptr++; return *this; } _FORCE_INLINE_ ConstIterator &operator--() { elem_ptr--; return *this; } _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; } _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; } ConstIterator(const T *p_ptr) { elem_ptr = p_ptr; } ConstIterator() {} ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; } private: const T *elem_ptr = nullptr; }; _FORCE_INLINE_ Iterator begin() { return Iterator(ptrw()); } _FORCE_INLINE_ Iterator end() { return Iterator(ptrw() + size()); } _FORCE_INLINE_ ConstIterator begin() const { return ConstIterator(ptr()); } _FORCE_INLINE_ ConstIterator end() const { return ConstIterator(ptr() + size()); } _FORCE_INLINE_ Vector() {} _FORCE_INLINE_ Vector(std::initializer_list p_init) { Error err = _cowdata.resize(p_init.size()); ERR_FAIL_COND(err); int i = 0; for (const T &element : p_init) { _cowdata.set(i++, element); } } _FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); } _FORCE_INLINE_ ~Vector() {} }; template void Vector::reverse() { for (int i = 0; i < size() / 2; i++) { T *p = ptrw(); SWAP(p[i], p[size() - i - 1]); } } template void Vector::append_array(Vector p_other) { const int ds = p_other.size(); if (ds == 0) { return; } const int bs = size(); resize(bs + ds); for (int i = 0; i < ds; ++i) { ptrw()[bs + i] = p_other[i]; } } template bool Vector::push_back(T p_elem) { Error err = resize(size() + 1); ERR_FAIL_COND_V(err, true); set(size() - 1, p_elem); return false; } template void Vector::fill(T p_elem) { T *p = ptrw(); for (int i = 0; i < size(); i++) { p[i] = p_elem; } } } // namespace godot #endif // GODOT_VECTOR_HPP