/*************************************************************************/ /* godot.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include #include #include #include #include namespace godot { namespace internal { const GDNativeInterface *gdn_interface = nullptr; GDNativeExtensionClassLibraryPtr library = nullptr; void *token = nullptr; } // namespace internal GDExtensionBinding::Callback GDExtensionBinding::init_callback = nullptr; GDExtensionBinding::Callback GDExtensionBinding::terminate_callback = nullptr; GDNativeInitializationLevel GDExtensionBinding::minimum_initialization_level = GDNATIVE_INITIALIZATION_CORE; GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) { internal::gdn_interface = p_interface; internal::library = p_library; internal::token = p_library; r_initialization->initialize = initialize_level; r_initialization->deinitialize = deinitialize_level; r_initialization->minimum_initialization_level = minimum_initialization_level; ERR_FAIL_COND_V_MSG(init_callback == nullptr, false, "Initialization callback must be defined."); Variant::init_bindings(); return true; } void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) { ClassDB::current_level = p_level; if (init_callback) { init_callback(static_cast(p_level)); } ClassDB::initialize(p_level); } void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) { ClassDB::current_level = p_level; ClassDB::deinitialize(p_level); if (terminate_callback) { terminate_callback(static_cast(p_level)); } } void GDExtensionBinding::InitObject::register_initializer(Callback p_init) const { GDExtensionBinding::init_callback = p_init; } void GDExtensionBinding::InitObject::register_terminator(Callback p_terminate) const { GDExtensionBinding::terminate_callback = p_terminate; } void GDExtensionBinding::InitObject::set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const { GDExtensionBinding::minimum_initialization_level = static_cast(p_level); } GDNativeBool GDExtensionBinding::InitObject::init() const { return GDExtensionBinding::init(gdn_interface, library, initialization); } } // namespace godot extern "C" { void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) { godot::GDExtensionBinding::initialize_level(userdata, p_level); } void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) { godot::GDExtensionBinding::deinitialize_level(userdata, p_level); } }