/**************************************************************************/ /* property_info.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_PROPERTY_INFO_HPP #define GODOT_PROPERTY_INFO_HPP #include #include #include #include #include namespace godot { struct PropertyInfo { Variant::Type type = Variant::NIL; StringName name; StringName class_name; uint32_t hint = 0; String hint_string; uint32_t usage = 7; PropertyInfo() = default; PropertyInfo(Variant::Type p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") : type(p_type), name(p_name), hint(p_hint), hint_string(p_hint_string), usage(p_usage) { if (hint == PROPERTY_HINT_RESOURCE_TYPE) { class_name = hint_string; } else { class_name = p_class_name; } } PropertyInfo(GDExtensionVariantType p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") : PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {} PropertyInfo(const GDExtensionPropertyInfo *p_info) : PropertyInfo(p_info->type, *reinterpret_cast(p_info->name), (PropertyHint)p_info->hint, *reinterpret_cast(p_info->hint_string), p_info->usage, *reinterpret_cast(p_info->class_name)) {} void _update(GDExtensionPropertyInfo *p_info) { p_info->type = (GDExtensionVariantType)type; *(reinterpret_cast(p_info->name)) = name; p_info->hint = hint; *(reinterpret_cast(p_info->hint_string)) = hint_string; p_info->usage = usage; *(reinterpret_cast(p_info->class_name)) = class_name; } }; } // namespace godot #endif // GODOT_PROPERTY_INFO_HPP