/**************************************************************************/ /* char_string.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #include #include #include #include #include #include namespace godot { int CharString::length() const { return _length; } const char *CharString::get_data() const { return _data; } CharString::CharString(CharString &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } void CharString::operator=(CharString &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } CharString::CharString(const char *str, int length) : _data(str), _length(length) {} CharString::~CharString() { if (_data != nullptr) { memdelete_arr(_data); } } int Char16String::length() const { return _length; } const char16_t *Char16String::get_data() const { return _data; } Char16String::Char16String(Char16String &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } void Char16String::operator=(Char16String &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } Char16String::Char16String(const char16_t *str, int length) : _data(str), _length(length) {} Char16String::~Char16String() { if (_data != nullptr) { memdelete_arr(_data); } } int Char32String::length() const { return _length; } const char32_t *Char32String::get_data() const { return _data; } Char32String::Char32String(Char32String &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } void Char32String::operator=(Char32String &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } Char32String::Char32String(const char32_t *str, int length) : _data(str), _length(length) {} Char32String::~Char32String() { if (_data != nullptr) { memdelete_arr(_data); } } int CharWideString::length() const { return _length; } const wchar_t *CharWideString::get_data() const { return _data; } CharWideString::CharWideString(CharWideString &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } void CharWideString::operator=(CharWideString &&p_str) { SWAP(_length, p_str._length); SWAP(_data, p_str._data); } CharWideString::CharWideString(const wchar_t *str, int length) : _data(str), _length(length) {} CharWideString::~CharWideString() { if (_data != nullptr) { memdelete_arr(_data); } } // Custom String functions that are not part of bound API. // It's easier to have them written in C++ directly than in a Python script that generates them. String::String(const char *from) { internal::gde_interface->string_new_with_latin1_chars(_native_ptr(), from); } String::String(const wchar_t *from) { internal::gde_interface->string_new_with_wide_chars(_native_ptr(), from); } String::String(const char16_t *from) { internal::gde_interface->string_new_with_utf16_chars(_native_ptr(), from); } String::String(const char32_t *from) { internal::gde_interface->string_new_with_utf32_chars(_native_ptr(), from); } String String::utf8(const char *from, int len) { String ret; ret.parse_utf8(from, len); return ret; } void String::parse_utf8(const char *from, int len) { internal::gde_interface->string_new_with_utf8_chars_and_len(_native_ptr(), from, len); } String String::utf16(const char16_t *from, int len) { String ret; ret.parse_utf16(from, len); return ret; } void String::parse_utf16(const char16_t *from, int len) { internal::gde_interface->string_new_with_utf16_chars_and_len(_native_ptr(), from, len); } String String::num_real(double p_num, bool p_trailing) { if (p_num == (double)(int64_t)p_num) { if (p_trailing) { return num_int64((int64_t)p_num) + ".0"; } else { return num_int64((int64_t)p_num); } } #ifdef REAL_T_IS_DOUBLE int decimals = 14; #else int decimals = 6; #endif // We want to align the digits to the above sane default, so we only // need to subtract log10 for numbers with a positive power of ten. if (p_num > 10) { decimals -= (int)floor(log10(p_num)); } return num(p_num, decimals); } String itos(int64_t p_val) { return String::num_int64(p_val); } String uitos(uint64_t p_val) { return String::num_uint64(p_val); } String rtos(double p_val) { return String::num(p_val); } String rtoss(double p_val) { return String::num_scientific(p_val); } CharString String::utf8() const { int length = internal::gde_interface->string_to_utf8_chars(_native_ptr(), nullptr, 0); int size = length + 1; char *cstr = memnew_arr(char, size); internal::gde_interface->string_to_utf8_chars(_native_ptr(), cstr, length); cstr[length] = '\0'; return CharString(cstr, length); } CharString String::ascii() const { int length = internal::gde_interface->string_to_latin1_chars(_native_ptr(), nullptr, 0); int size = length + 1; char *cstr = memnew_arr(char, size); internal::gde_interface->string_to_latin1_chars(_native_ptr(), cstr, length); cstr[length] = '\0'; return CharString(cstr, length); } Char16String String::utf16() const { int length = internal::gde_interface->string_to_utf16_chars(_native_ptr(), nullptr, 0); int size = length + 1; char16_t *cstr = memnew_arr(char16_t, size); internal::gde_interface->string_to_utf16_chars(_native_ptr(), cstr, length); cstr[length] = '\0'; return Char16String(cstr, length); } Char32String String::utf32() const { int length = internal::gde_interface->string_to_utf32_chars(_native_ptr(), nullptr, 0); int size = length + 1; char32_t *cstr = memnew_arr(char32_t, size); internal::gde_interface->string_to_utf32_chars(_native_ptr(), cstr, length); cstr[length] = '\0'; return Char32String(cstr, length); } CharWideString String::wide_string() const { int length = internal::gde_interface->string_to_wide_chars(_native_ptr(), nullptr, 0); int size = length + 1; wchar_t *cstr = memnew_arr(wchar_t, size); internal::gde_interface->string_to_wide_chars(_native_ptr(), cstr, length); cstr[length] = '\0'; return CharWideString(cstr, length); } String &String::operator=(const char *p_str) { *this = String(p_str); return *this; } String &String::operator=(const wchar_t *p_str) { *this = String(p_str); return *this; } String &String::operator=(const char16_t *p_str) { *this = String(p_str); return *this; } String &String::operator=(const char32_t *p_str) { *this = String(p_str); return *this; } bool String::operator==(const char *p_str) const { return *this == String(p_str); } bool String::operator==(const wchar_t *p_str) const { return *this == String(p_str); } bool String::operator==(const char16_t *p_str) const { return *this == String(p_str); } bool String::operator==(const char32_t *p_str) const { return *this == String(p_str); } bool String::operator!=(const char *p_str) const { return *this != String(p_str); } bool String::operator!=(const wchar_t *p_str) const { return *this != String(p_str); } bool String::operator!=(const char16_t *p_str) const { return *this != String(p_str); } bool String::operator!=(const char32_t *p_str) const { return *this != String(p_str); } String String::operator+(const char *p_chr) { return *this + String(p_chr); } String String::operator+(const wchar_t *p_chr) { return *this + String(p_chr); } String String::operator+(const char16_t *p_chr) { return *this + String(p_chr); } String String::operator+(const char32_t *p_chr) { return *this + String(p_chr); } const char32_t &String::operator[](int p_index) const { return *internal::gde_interface->string_operator_index_const((GDExtensionStringPtr)this, p_index); } char32_t &String::operator[](int p_index) { return *internal::gde_interface->string_operator_index((GDExtensionStringPtr)this, p_index); } const char32_t *String::ptr() const { return internal::gde_interface->string_operator_index_const((GDExtensionStringPtr)this, 0); } char32_t *String::ptrw() { return internal::gde_interface->string_operator_index((GDExtensionStringPtr)this, 0); } bool operator==(const char *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator==(const wchar_t *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator==(const char16_t *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator==(const char32_t *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator!=(const char *p_chr, const String &p_str) { return !(p_str == p_chr); } bool operator!=(const wchar_t *p_chr, const String &p_str) { return !(p_str == p_chr); } bool operator!=(const char16_t *p_chr, const String &p_str) { return !(p_str == p_chr); } bool operator!=(const char32_t *p_chr, const String &p_str) { return !(p_str == p_chr); } String operator+(const char *p_chr, const String &p_str) { return String(p_chr) + p_str; } String operator+(const wchar_t *p_chr, const String &p_str) { return String(p_chr) + p_str; } String operator+(const char16_t *p_chr, const String &p_str) { return String(p_chr) + p_str; } String operator+(const char32_t *p_chr, const String &p_str) { return String(p_chr) + p_str; } StringName::StringName(const char *from) : StringName(String(from)) {} StringName::StringName(const wchar_t *from) : StringName(String(from)) {} StringName::StringName(const char16_t *from) : StringName(String(from)) {} StringName::StringName(const char32_t *from) : StringName(String(from)) {} NodePath::NodePath(const char *from) : NodePath(String(from)) {} NodePath::NodePath(const wchar_t *from) : NodePath(String(from)) {} NodePath::NodePath(const char16_t *from) : NodePath(String(from)) {} NodePath::NodePath(const char32_t *from) : NodePath(String(from)) {} } // namespace godot