#!/usr/bin/env python import os import sys def add_sources(sources, dir, extension): for f in os.listdir(dir): if f.endswith('.' + extension): sources.append(dir + '/' + f) # Try to detect the host platform automatically. # This is used if no `platform` argument is passed if sys.platform.startswith('linux'): host_platform = 'linux' elif sys.platform == 'darwin': host_platform = 'osx' elif sys.platform == 'win32': host_platform = 'windows' else: raise ValueError( 'Could not detect platform automatically, please specify with ' 'platform=' ) opts = Variables([], ARGUMENTS) opts.Add(EnumVariable( 'platform', 'Target platform', host_platform, allowed_values=('linux', 'osx', 'windows'), ignorecase=2 )) opts.Add(EnumVariable( 'bits', 'Target platform bits', 'default', ('default', '32', '64') )) opts.Add(BoolVariable( 'use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False )) opts.Add(BoolVariable( 'use_mingw', 'Use the MinGW compiler instead of MSVC - only effective on Windows', False )) # Must be the same setting as used for cpp_bindings opts.Add(EnumVariable( 'target', 'Compilation target', 'debug', allowed_values=('debug', 'release'), ignorecase=2 )) opts.Add(PathVariable( 'headers_dir', 'Path to the directory containing Godot headers', 'godot_headers', PathVariable.PathIsDir )) opts.Add(PathVariable( 'custom_api_file', 'Path to a custom JSON API file', None, PathVariable.PathIsFile )) opts.Add(BoolVariable( 'generate_bindings', 'Generate GDNative API bindings', False )) env = Environment() opts.Update(env) Help(opts.GenerateHelpText(env)) is64 = sys.maxsize > 2**32 if ( env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64' ): is64 = True if env['bits'] == 'default': env['bits'] = '64' if is64 else '32' # This makes sure to keep the session environment variables on Windows. # This way, you can run SCons in a Visual Studio 2017 prompt and it will find # all the required tools if host_platform == 'windows': if env['bits'] == '64': env = Environment(TARGET_ARCH='amd64') elif env['bits'] == '32': env = Environment(TARGET_ARCH='x86') opts.Update(env) if env['platform'] == 'linux': if env['use_llvm']: env['CXX'] = 'clang++' env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings']) env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"]) if env['target'] == 'debug': env.Append(CCFLAGS=['-Og']) elif env['target'] == 'release': env.Append(CCFLAGS=['-O3']) if env['bits'] == '64': env.Append(CCFLAGS=['-m64']) env.Append(LINKFLAGS=['-m64']) elif env['bits'] == '32': env.Append(CCFLAGS=['-m32']) env.Append(LINKFLAGS=['-m32']) elif env['platform'] == 'osx': # Use Clang on macOS by default env['CXX'] = 'clang++' if env['bits'] == '32': raise ValueError( 'Only 64-bit builds are supported for the macOS target.' ) env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64']) env.Append(LINKFLAGS=[ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup', ]) if env['target'] == 'debug': env.Append(CCFLAGS=['-Og']) elif env['target'] == 'release': env.Append(CCFLAGS=['-O3']) elif env['platform'] == 'windows': if host_platform == 'windows' and not env['use_mingw']: # MSVC env.Append(LINKFLAGS=['/WX']) if env['target'] == 'debug': env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd']) elif env['target'] == 'release': env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD']) elif host_platform == 'linux': # Cross-compilation using MinGW if env['bits'] == '64': env['CXX'] = 'x86_64-w64-mingw32-g++' elif env['bits'] == '32': env['CXX'] = 'i686-w64-mingw32-g++' # Native or cross-compilation using MinGW if host_platform == 'linux' or env['use_mingw']: env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings']) env.Append(LINKFLAGS=[ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++', ]) env.Append(CPPPATH=[ '.', env['headers_dir'], 'include', 'include/gen', 'include/core', ]) # Generate bindings? json_api_file = '' if 'custom_api_file' in env: json_api_file = env['custom_api_file'] else: json_api_file = os.path.join(os.getcwd(), 'godot_headers', 'api.json') if env['generate_bindings']: # Actually create the bindings here import binding_generator binding_generator.generate_bindings(json_api_file) # Sources to compile sources = [] add_sources(sources, 'src/core', 'cpp') add_sources(sources, 'src/gen', 'cpp') library = env.StaticLibrary( target='bin/' + 'libgodot-cpp.{}.{}.{}'.format( env['platform'], env['target'], env['bits'], ), source=sources ) Default(library)