#ifndef GODOT_PROFILING_HPP #define GODOT_PROFILING_HPP #include "OS.hpp" namespace godot { class FunctionProfiling { char signature[1024]; uint64_t ticks; public: FunctionProfiling(const char *p_function, const int p_line) { snprintf(signature, 1024, "::%d::%s", p_line, p_function); ticks = OS::get_singleton()->get_ticks_usec(); } ~FunctionProfiling() { uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks; if (t > 0) { Godot::gdnative_profiling_add_data(signature, t); } } }; } // namespace godot #ifdef DEBUG_ENABLED #define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__); #else #define GODOT_PROFILING_FUNCTION #endif #endif