#ifndef STRING_H #define STRING_H namespace godot { #include #include class String { godot_string _godot_string; public: String() { godot_string_new(&_godot_string); } String(const char *contents) { godot_string_new_data(&_godot_string, contents, strlen(contents)); } String(const String& other) { godot_string_new(&_godot_string); godot_string_copy_string(&_godot_string, &other._godot_string); } ~String() { godot_string_destroy(&_godot_string); } wchar_t &operator [](const int idx) { return *godot_string_operator_index(&_godot_string, idx); } int length() const { int len = 0; godot_string_get_data(&_godot_string, nullptr, &len); return len; } bool operator ==(const String &s) { return godot_string_operator_equal(&_godot_string, &s._godot_string); } bool operator !=(const String &s) { return !(*this == s); } String operator +(const String &s) { String new_string; godot_string_operator_plus(&new_string._godot_string, &_godot_string, &s._godot_string); return new_string; } bool operator <(const String &s) { return godot_string_operator_less(&_godot_string, &s._godot_string); } bool operator <=(const String &s) { return godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s); } bool operator >(const String &s) { return !(*this <= s); } bool operator >=(const String &s) { return !(*this < s); } const wchar_t *c_string() { return godot_string_c_str(&_godot_string); } }; } #endif // STRING_H