#ifndef GODOT_HPP #define GODOT_HPP #include #include #include #include #include #include #include #include #include namespace godot { template class GodotScript { public: T *owner; // GodotScript() {} void _init() {} static const char *___get_base_type_name() { return T::___get_class_name(); } static void _register_methods() {} }; #define GODOT_CLASS(Name) \ public: inline static const char *___get_type_name() { return static_cast(#Name); } \ private: #define GODOT_SUBCLASS(Name, Base) \ public: inline static const char *___get_type_name() { return static_cast(#Name); } \ inline static const char *___get_base_type_name() { return static_cast(#Base); } \ private: template struct _ArgCast { static T _arg_cast(Variant a) { return a; } }; template struct _ArgCast { static T *_arg_cast(Variant a) { return (T *) ((Object *) a); } }; template<> struct _ArgCast { static Variant _arg_cast(Variant a) { return a; } }; template T *as(Object *obj) { return (T *) godot::nativescript_api->godot_nativescript_get_userdata(obj); } // instance and destroy funcs template void *_godot_class_instance_func(godot_object *p, void *method_data) { T *d = new T(); *(godot_object **) &d->owner = p; d->_init(); return d; } template void _godot_class_destroy_func(godot_object *p, void *method_data, void *data) { T *d = (T *) data; delete d; } template void register_class() { godot_instance_create_func create = {}; create.create_func = _godot_class_instance_func; godot_instance_destroy_func destroy = {}; destroy.destroy_func = _godot_class_destroy_func; godot::nativescript_api->godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy); T::_register_methods(); } template void register_tool_class() { godot_instance_create_func create = {}; create.create_func = _godot_class_instance_func; godot_instance_destroy_func destroy = {}; destroy.destroy_func = _godot_class_destroy_func; godot::nativescript_api->godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy); T::_register_methods(); } // method registering typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **); template const char *___get_method_class_name(R (T::*p)(args... a)) { return T::___get_type_name(); } template const char *___get_method_class_name(R (T::*p)(args... a) const) { return T::___get_type_name(); } // Okay, time for some template magic. // Many thanks to manpat from the GDL Discord Server. // This is stuff that's available in C++14 I think, but whatever. template struct __Sequence{}; template struct __construct_sequence { using type = typename __construct_sequence::type; }; template struct __construct_sequence<0, I...> { using type = __Sequence; }; // Now the wrapping part. template struct _WrappedMethod { R (T::*f)(As...); template void apply(Variant* ret, T* obj, Variant** args, __Sequence) { *ret = (obj->*f)( _ArgCast::_arg_cast(*args[I])... ); } }; template struct _WrappedMethod { void (T::*f)(As...); template void apply(Variant* ret, T* obj, Variant** args, __Sequence) { (obj->*f)( _ArgCast::_arg_cast(*args[I])... ); } }; template godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args) { godot_variant v; godot::api->godot_variant_new_nil(&v); T *obj = (T *) user_data; _WrappedMethod *method = (_WrappedMethod*) method_data; Variant *var = (Variant *) &v; Variant **arg = (Variant **) args; method->apply(var, obj, arg, typename __construct_sequence::type {}); return v; } template void *___make_wrapper_function(R (T::*f)(As...)) { using MethodType = _WrappedMethod; MethodType *p = (MethodType *) godot::api->godot_alloc(sizeof(MethodType)); p->f = f; return (void *) p; } template __godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...)) { return (__godot_wrapper_method) &__wrapped_method; } template void *___make_wrapper_function(R (T::*f)(A...) const) { return ___make_wrapper_function((R (T::*)(A...)) f); } template __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const) { return ___get_wrapper_function((R (T::*)(A...)) f); } template void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED) { godot_instance_method method = {}; method.method_data = ___make_wrapper_function(method_ptr); method.free_func = godot::api->godot_free; method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr); godot_method_attributes attr = {}; attr.rpc_type = rpc_type; godot::nativescript_api->godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method); } template struct _PropertySetFunc { void (T::*f)(P); static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) { _PropertySetFunc *set_func = (_PropertySetFunc *) method_data; T *obj = (T *) user_data; Variant *v = (Variant *) value; (obj->*(set_func->f))(_ArgCast

::_arg_cast(*v)); } }; template struct _PropertyGetFunc { P (T::*f)(); static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) { _PropertyGetFunc *get_func = (_PropertyGetFunc *) method_data; T *obj = (T *) user_data; godot_variant var; godot::api->godot_variant_new_nil(&var); Variant *v = (Variant *) &var; *v = (obj->*(get_func->f))(); return var; } }; template struct _PropertyDefaultSetFunc { P (T::*f); static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value) { _PropertyDefaultSetFunc *set_func = (_PropertyDefaultSetFunc *) method_data; T *obj = (T *) user_data; Variant *v = (Variant *) value; (obj->*(set_func->f)) = _ArgCast

::_arg_cast(*v); } }; template struct _PropertyDefaultGetFunc { P (T::*f); static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data) { _PropertyDefaultGetFunc *get_func = (_PropertyDefaultGetFunc *) method_data; T *obj = (T *) user_data; godot_variant var; godot::api->godot_variant_new_nil(&var); Variant *v = (Variant *) &var; *v = (obj->*(get_func->f)); return var; } }; template void register_property(const char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") { Variant def_val = default_value; usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE); if (def_val.get_type() == Variant::OBJECT) { Object *o = def_val; if (o && o->is_class("Resource")) { hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE); hint_string = o->get_class(); } } godot_string *_hint_string = (godot_string*) &hint_string; godot_property_attributes attr = {}; attr.type = def_val.get_type(); attr.default_value = *(godot_variant *) &def_val; attr.hint = hint; attr.rset_type = rpc_mode; attr.usage = usage; attr.hint_string = *_hint_string; _PropertyDefaultSetFunc *wrapped_set = (_PropertyDefaultSetFunc *)godot::api->godot_alloc(sizeof(_PropertyDefaultSetFunc)); wrapped_set->f = var; _PropertyDefaultGetFunc *wrapped_get = (_PropertyDefaultGetFunc *) godot::api->godot_alloc(sizeof(_PropertyDefaultGetFunc)); wrapped_get->f = var; godot_property_set_func set_func = {}; set_func.method_data = (void *) wrapped_set; set_func.free_func = godot::api->godot_free; set_func.set_func = &_PropertyDefaultSetFunc::_wrapped_setter; godot_property_get_func get_func = {}; get_func.method_data = (void *) wrapped_get; get_func.free_func = godot::api->godot_free; get_func.get_func = &_PropertyDefaultGetFunc::_wrapped_getter; godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func); } template void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") { Variant def_val = default_value; godot_property_attributes attr = {}; attr.type = def_val.get_type(); attr.default_value = *(godot_variant *) &def_val; attr.hint = hint; attr.rset_type = rpc_mode; attr.usage = usage; _PropertySetFunc *wrapped_set = (_PropertySetFunc *) godot::api->godot_alloc(sizeof(_PropertySetFunc)); wrapped_set->f = setter; _PropertyGetFunc *wrapped_get = (_PropertyGetFunc *) godot::api->godot_alloc(sizeof(_PropertyGetFunc)); wrapped_get->f = getter; godot_property_set_func set_func = {}; set_func.method_data = (void *) wrapped_set; set_func.free_func = godot::api->godot_free; set_func.set_func = &_PropertySetFunc::_wrapped_setter; godot_property_get_func get_func = {}; get_func.method_data = (void *) wrapped_get; get_func.free_func = godot::api->godot_free; get_func.get_func = &_PropertyGetFunc::_wrapped_getter; godot::nativescript_api->godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func); } template void register_signal(String name, Dictionary args = Dictionary()) { godot_signal signal = {}; signal.name = *(godot_string *)&name; signal.num_args = args.size(); signal.num_default_args = 0; signal.args = (godot_signal_argument*) godot::api->godot_alloc(sizeof(godot_signal_argument) * signal.num_args); memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args); for (int i = 0; i < signal.num_args; i++) { // Array entry = args[i]; // String name = entry[0]; String name = args.keys()[i]; godot_string *_key = (godot_string *)&name; godot::api->godot_string_new_copy(&signal.args[i].name, _key); // if (entry.size() > 1) { // signal.args[i].type = entry[1]; // } signal.args[i].type = args.values()[i]; } godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal); for (int i = 0; i < signal.num_args; i++) { godot::api->godot_string_destroy(&signal.args[i].name); } godot::api->godot_free(signal.args); } } #endif // GODOT_H