/**************************************************************************/
/*  property_info.hpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#ifndef GODOT_PROPERTY_INFO_HPP
#define GODOT_PROPERTY_INFO_HPP

#include <godot_cpp/core/defs.hpp>

#include <godot_cpp/classes/global_constants.hpp>

#include <godot_cpp/variant/variant.hpp>

#include <godot_cpp/godot.hpp>

#include <gdextension_interface.h>

namespace godot {

struct PropertyInfo {
	Variant::Type type = Variant::NIL;
	StringName name;
	StringName class_name;
	uint32_t hint = 0;
	String hint_string;
	uint32_t usage = 7;

	PropertyInfo() = default;

	PropertyInfo(Variant::Type p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
			type(p_type),
			name(p_name),
			hint(p_hint),
			hint_string(p_hint_string),
			usage(p_usage) {
		if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
			class_name = hint_string;
		} else {
			class_name = p_class_name;
		}
	}

	PropertyInfo(GDExtensionVariantType p_type, const StringName &p_name, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = "", uint32_t p_usage = PROPERTY_USAGE_DEFAULT, const StringName &p_class_name = "") :
			PropertyInfo((Variant::Type)p_type, p_name, p_hint, p_hint_string, p_usage, p_class_name) {}
};

} // namespace godot

#endif // GODOT_PROPERTY_INFO_HPP