/**************************************************************************/ /* method_bind.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include namespace godot { StringName MethodBind::get_name() const { return name; } void MethodBind::set_name(const StringName &p_name) { name = p_name; } void MethodBind::set_argument_count(int p_count) { argument_count = p_count; } void MethodBind::set_const(bool p_const) { _is_const = p_const; } void MethodBind::set_return(bool p_return) { _has_return = p_return; } void MethodBind::set_static(bool p_static) { _static = p_static; } void MethodBind::set_vararg(bool p_vararg) { _vararg = p_vararg; } void MethodBind::set_argument_names(const std::vector &p_names) { argument_names = p_names; } std::vector MethodBind::get_argument_names() const { return argument_names; } void MethodBind::generate_argument_types(int p_count) { set_argument_count(p_count); if (argument_types != nullptr) { memdelete_arr(argument_types); } argument_types = memnew_arr(GDExtensionVariantType, p_count + 1); // -1 means return type. for (int i = -1; i < p_count; i++) { argument_types[i + 1] = gen_argument_type(i); } } PropertyInfo MethodBind::get_argument_info(int p_argument) const { PropertyInfo info = gen_argument_type_info(p_argument); if (p_argument >= 0) { info.name = p_argument < (int)argument_names.size() ? argument_names[p_argument] : ""; } return info; } void MethodBind::bind_call(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) { const MethodBind *bind = reinterpret_cast(p_method_userdata); Variant ret = bind->call(p_instance, p_args, p_argument_count, *r_error); // This assumes the return value is an empty Variant, so it doesn't need to call the destructor first. // Since only GDExtensionMethodBind calls this from the Godot side, it should always be the case. internal::gdextension_interface_variant_new_copy(r_return, ret._native_ptr()); } void MethodBind::bind_ptrcall(void *p_method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return) { const MethodBind *bind = reinterpret_cast(p_method_userdata); bind->ptrcall(p_instance, p_args, r_return); } MethodBind::~MethodBind() { if (argument_types) { memdelete_arr(argument_types); } } } // namespace godot