/*************************************************************************/ /* char_string.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include #include #include #include #include namespace godot { const char *CharString::get_data() const { return _data; } CharString::CharString(const char *str, int length) : _data(str), _length(length) {} CharString::~CharString() { memdelete_arr(_data); } Char16String::Char16String(const char16_t *str, int length) : _data(str), _length(length) {} Char16String::~Char16String() { memdelete_arr(_data); } Char32String::Char32String(const char32_t *str, int length) : _data(str), _length(length) {} Char32String::~Char32String() { memdelete_arr(_data); } CharWideString::CharWideString(const wchar_t *str, int length) : _data(str), _length(length) {} CharWideString::~CharWideString() { memdelete_arr(_data); } // Custom String functions that are not part of bound API. // It's easier to have them written in C++ directly than in a Python script that generates them. String::String(const char *from) { internal::interface->string_new_with_utf8_chars(ptr(), from); } String::String(const wchar_t *from) { internal::interface->string_new_with_wide_chars(ptr(), from); } String::String(const char16_t *from) { internal::interface->string_new_with_utf16_chars(ptr(), from); } String::String(const char32_t *from) { internal::interface->string_new_with_utf32_chars(ptr(), from); } CharString String::utf8() const { int size = internal::interface->string_to_utf8_chars(ptr(), nullptr, 0); char *cstr = memnew_arr(char, size + 1); internal::interface->string_to_utf8_chars(ptr(), cstr, size + 1); cstr[size] = '\0'; return CharString(cstr, size + 1); } CharString String::ascii() const { int size = internal::interface->string_to_latin1_chars(ptr(), nullptr, 0); char *cstr = memnew_arr(char, size + 1); internal::interface->string_to_latin1_chars(ptr(), cstr, size + 1); cstr[size] = '\0'; return CharString(cstr, size + 1); } Char16String String::utf16() const { int size = internal::interface->string_to_utf16_chars(ptr(), nullptr, 0); char16_t *cstr = memnew_arr(char16_t, size + 1); internal::interface->string_to_utf16_chars(ptr(), cstr, size + 1); cstr[size] = '\0'; return Char16String(cstr, size + 1); } Char32String String::utf32() const { int size = internal::interface->string_to_utf32_chars(ptr(), nullptr, 0); char32_t *cstr = memnew_arr(char32_t, size + 1); internal::interface->string_to_utf32_chars(ptr(), cstr, size + 1); cstr[size] = '\0'; return Char32String(cstr, size + 1); } CharWideString String::wide_string() const { int size = internal::interface->string_to_wide_chars(ptr(), nullptr, 0); wchar_t *cstr = memnew_arr(wchar_t, size + 1); internal::interface->string_to_wide_chars(ptr(), cstr, size + 1); cstr[size] = '\0'; return CharWideString(cstr, size + 1); } String &String::operator=(const char *p_str) { *this = String(p_str); return *this; } String &String::operator=(const wchar_t *p_str) { *this = String(p_str); return *this; } String &String::operator=(const char16_t *p_str) { *this = String(p_str); return *this; } String &String::operator=(const char32_t *p_str) { *this = String(p_str); return *this; } bool String::operator==(const char *p_str) const { return *this == String(p_str); } bool String::operator==(const wchar_t *p_str) const { return *this == String(p_str); } bool String::operator==(const char16_t *p_str) const { return *this == String(p_str); } bool String::operator==(const char32_t *p_str) const { return *this == String(p_str); } bool String::operator!=(const char *p_str) const { return *this != String(p_str); } bool String::operator!=(const wchar_t *p_str) const { return *this != String(p_str); } bool String::operator!=(const char16_t *p_str) const { return *this != String(p_str); } bool String::operator!=(const char32_t *p_str) const { return *this != String(p_str); } const char32_t &String::operator[](int p_index) const { return *internal::interface->string_operator_index_const((GDNativeStringPtr)this, p_index); } char32_t &String::operator[](int p_index) { return *internal::interface->string_operator_index((GDNativeStringPtr)this, p_index); } bool operator==(const char *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator==(const wchar_t *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator==(const char16_t *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator==(const char32_t *p_chr, const String &p_str) { return p_str == String(p_chr); } bool operator!=(const char *p_chr, const String &p_str) { return !(p_str == p_chr); } bool operator!=(const wchar_t *p_chr, const String &p_str) { return !(p_str == p_chr); } bool operator!=(const char16_t *p_chr, const String &p_str) { return !(p_str == p_chr); } bool operator!=(const char32_t *p_chr, const String &p_str) { return !(p_str == p_chr); } String operator+(const char *p_chr, const String &p_str) { return String(p_chr) + p_str; } String operator+(const wchar_t *p_chr, const String &p_str) { return String(p_chr) + p_str; } String operator+(const char16_t *p_chr, const String &p_str) { return String(p_chr) + p_str; } String operator+(const char32_t *p_chr, const String &p_str) { return String(p_chr) + p_str; } StringName::StringName(const char *from) : StringName(String(from)) {} StringName::StringName(const wchar_t *from) : StringName(String(from)) {} StringName::StringName(const char16_t *from) : StringName(String(from)) {} StringName::StringName(const char32_t *from) : StringName(String(from)) {} NodePath::NodePath(const char *from) : NodePath(String(from)) {} NodePath::NodePath(const wchar_t *from) : NodePath(String(from)) {} NodePath::NodePath(const char16_t *from) : NodePath(String(from)) {} NodePath::NodePath(const char32_t *from) : NodePath(String(from)) {} } // namespace godot