/*************************************************************************/ /* engine_ptrcall.hpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_CPP_ENGINE_PTRCALL_HPP #define GODOT_CPP_ENGINE_PTRCALL_HPP #include #include #include #include #include namespace godot { namespace internal { template Object *_call_native_mb_ret_obj(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) { GodotObject *ret = nullptr; std::array mb_args = { { (const GDNativeTypePtr)args... } }; internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret); return (Object *)internal::interface->object_get_instance_binding(ret, internal::token, &O::___binding_callbacks); } template R _call_native_mb_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) { R ret; std::array mb_args = { { (const GDNativeTypePtr)args... } }; internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), &ret); return ret; } template void _call_native_mb_no_ret(const GDNativeMethodBindPtr mb, void *instance, const Args &...args) { std::array mb_args = { { (const GDNativeTypePtr)args... } }; internal::interface->object_method_bind_ptrcall(mb, instance, mb_args.data(), nullptr); } template R _call_utility_ret(GDNativePtrUtilityFunction func, const Args &...args) { R ret; std::array mb_args = { { (const GDNativeTypePtr)args... } }; func(&ret, mb_args.data(), mb_args.size()); return ret; } template Object *_call_utility_ret_obj(const GDNativePtrUtilityFunction func, void *instance, const Args &...args) { GodotObject *ret = nullptr; std::array mb_args = { { (const GDNativeTypePtr)args... } }; func(&ret, mb_args.data(), mb_args.size()); return (Object *)internal::interface->object_get_instance_binding(ret, internal::token, &Object::___binding_callbacks); } template void _call_utility_no_ret(const GDNativePtrUtilityFunction func, const Args &...args) { std::array mb_args = { { (const GDNativeTypePtr)args... } }; func(nullptr, mb_args.data(), mb_args.size()); } } // namespace internal } // namespace godot #endif // ! GODOT_CPP_ENGINE_PTRCALL_HPP