/**************************************************************************/ /* class_db.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_CLASS_DB_HPP #define GODOT_CLASS_DB_HPP #include #include #include #include #include #include #include #include #include #include #include // Needed to use StringName as key in `std::unordered_map` template <> struct std::hash { std::size_t operator()(godot::StringName const &s) const noexcept { return s.hash(); } }; namespace godot { #define DEFVAL(m_defval) (m_defval) struct MethodDefinition { StringName name; std::list args; MethodDefinition() {} MethodDefinition(StringName p_name) : name(p_name) {} }; MethodDefinition D_METHOD(StringName p_name); MethodDefinition D_METHOD(StringName p_name, StringName p_arg1); template MethodDefinition D_METHOD(StringName p_name, StringName p_arg1, Args... args) { MethodDefinition md = D_METHOD(p_name, args...); md.args.push_front(p_arg1); return md; } class ClassDB { static GDExtensionInitializationLevel current_level; friend class godot::GDExtensionBinding; public: struct PropertySetGet { int index; StringName setter; StringName getter; MethodBind *_setptr; MethodBind *_getptr; Variant::Type type; }; struct ClassInfo { StringName name; StringName parent_name; GDExtensionInitializationLevel level = GDEXTENSION_INITIALIZATION_SCENE; std::unordered_map method_map; std::set signal_names; std::unordered_map virtual_methods; std::set property_names; std::set constant_names; // Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class. ClassInfo *parent_ptr = nullptr; }; private: // This may only contain custom classes, not Godot classes static std::unordered_map classes; static std::unordered_map instance_binding_callbacks; // Used to remember the custom class registration order. static std::vector class_register_order; static MethodBind *bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount); static void initialize_class(const ClassInfo &cl); static void bind_method_godot(const StringName &p_class_name, MethodBind *p_method); template static void _register_class(bool p_virtual = false); public: template static void register_class(bool p_virtual = false); template static void register_abstract_class(); template static void register_engine_class(); template static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args); template static MethodBind *bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args); template static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const std::vector &p_default_args = std::vector{}, bool p_return_nil_is_variant = true); static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix); static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix); static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1); static void add_signal(const StringName &p_class, const MethodInfo &p_signal); static void bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield = false); static void bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call); static MethodBind *get_method(const StringName &p_class, const StringName &p_method); static GDExtensionClassCallVirtual get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name); static const GDExtensionInstanceBindingCallbacks *get_instance_binding_callbacks(const StringName &p_class); static void initialize(GDExtensionInitializationLevel p_level); static void deinitialize(GDExtensionInitializationLevel p_level); CLASSDB_SINGLETON_FORWARD_METHODS; }; #define BIND_CONSTANT(m_constant) \ godot::ClassDB::bind_integer_constant(get_class_static(), "", #m_constant, m_constant); #define BIND_ENUM_CONSTANT(m_constant) \ godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant); #define BIND_BITFIELD_FLAG(m_constant) \ godot::ClassDB::bind_integer_constant(get_class_static(), godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true); #define BIND_VIRTUAL_METHOD(m_class, m_method) \ { \ auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \ call_with_ptr_args(reinterpret_cast(p_instance), &m_class::m_method, p_args, p_ret); \ }; \ godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method); \ } template void ClassDB::_register_class(bool p_virtual) { instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks; // Register this class within our plugin ClassInfo cl; cl.name = T::get_class_static(); cl.parent_name = T::get_parent_class_static(); cl.level = current_level; std::unordered_map::iterator parent_it = classes.find(cl.parent_name); if (parent_it != classes.end()) { // Assign parent if it is also a custom class cl.parent_ptr = &parent_it->second; } classes[cl.name] = cl; class_register_order.push_back(cl.name); // Register this class with Godot GDExtensionClassCreationInfo class_info = { p_virtual, // GDExtensionBool is_virtual; is_abstract, // GDExtensionBool is_abstract; T::set_bind, // GDExtensionClassSet set_func; T::get_bind, // GDExtensionClassGet get_func; T::get_property_list_bind, // GDExtensionClassGetPropertyList get_property_list_func; T::free_property_list_bind, // GDExtensionClassFreePropertyList free_property_list_func; T::property_can_revert_bind, // GDExtensionClassPropertyCanRevert property_can_revert_func; T::property_get_revert_bind, // GDExtensionClassPropertyGetRevert property_get_revert_func; T::notification_bind, // GDExtensionClassNotification notification_func; T::to_string_bind, // GDExtensionClassToString to_string_func; nullptr, // GDExtensionClassReference reference_func; nullptr, // GDExtensionClassUnreference unreference_func; T::create, // GDExtensionClassCreateInstance create_instance_func; /* this one is mandatory */ T::free, // GDExtensionClassFreeInstance free_instance_func; /* this one is mandatory */ &ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func; nullptr, // GDExtensionClassGetRID get_rid; (void *)&T::get_class_static(), // void *class_userdata; }; internal::gdextension_interface_classdb_register_extension_class(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info); // call bind_methods etc. to register all members of the class T::initialize_class(); // now register our class within ClassDB within Godot initialize_class(classes[cl.name]); } template void ClassDB::register_class(bool p_virtual) { ClassDB::_register_class(p_virtual); } template void ClassDB::register_abstract_class() { ClassDB::_register_class(); } template void ClassDB::register_engine_class() { instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks; } template MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } MethodBind *bind = create_method_bind(p_method); return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const void **)argptrs, sizeof...(p_args)); } template MethodBind *ClassDB::bind_static_method(StringName p_class, N p_method_name, M p_method, VarArgs... p_args) { Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. const Variant *argptrs[sizeof...(p_args) + 1]; for (uint32_t i = 0; i < sizeof...(p_args); i++) { argptrs[i] = &args[i]; } MethodBind *bind = create_static_method_bind(p_method); bind->set_instance_class(p_class); return bind_methodfi(0, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const void **)argptrs, sizeof...(p_args)); } template MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info, const std::vector &p_default_args, bool p_return_nil_is_variant) { MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant); ERR_FAIL_COND_V(!bind, nullptr); bind->set_name(p_name); bind->set_default_arguments(p_default_args); StringName instance_type = bind->get_instance_class(); std::unordered_map::iterator type_it = classes.find(instance_type); if (type_it == classes.end()) { memdelete(bind); ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type))); } ClassInfo &type = type_it->second; if (type.method_map.find(p_name) != type.method_map.end()) { memdelete(bind); ERR_FAIL_V_MSG(nullptr, String("Binding duplicate method: {0}::{1}.").format(Array::make(instance_type, p_method))); } // register our method bind within our plugin type.method_map[p_name] = bind; // and register with godot bind_method_godot(type.name, bind); return bind; } #define GDREGISTER_CLASS(m_class) ClassDB::register_class(); #define GDREGISTER_VIRTUAL_CLASS(m_class) ClassDB::register_class(true); #define GDREGISTER_ABSTRACT_CLASS(m_class) ClassDB::register_abstract_class(); } // namespace godot #endif // GODOT_CLASS_DB_HPP