#include "String.hpp" #include "Array.hpp" #include "NodePath.hpp" #include "PoolArrays.hpp" #include "Variant.hpp" #include "GodotGlobal.hpp" #include #include namespace godot { godot::CharString::~CharString() { godot::api->godot_char_string_destroy(&_char_string); } int godot::CharString::length() const { return godot::api->godot_char_string_length(&_char_string); } const char *godot::CharString::get_data() const { return godot::api->godot_char_string_get_data(&_char_string); } godot::String::String() { godot::api->godot_string_new(&_godot_string); } String::String(const char *contents) { godot::api->godot_string_new(&_godot_string); godot::api->godot_string_parse_utf8(&_godot_string, contents); } String::String(const wchar_t *contents) { godot::api->godot_string_new_with_wide_string(&_godot_string, contents, wcslen(contents)); } String::String(const wchar_t c) { godot::api->godot_string_new_with_wide_string(&_godot_string, &c, 1); } String::String(const String &other) { godot::api->godot_string_new_copy(&_godot_string, &other._godot_string); } String::~String() { godot::api->godot_string_destroy(&_godot_string); } wchar_t &String::operator[](const int idx) { return *godot::api->godot_string_operator_index(&_godot_string, idx); } wchar_t String::operator[](const int idx) const { return *godot::api->godot_string_operator_index((godot_string *)&_godot_string, idx); } int String::length() const { return godot::api->godot_string_length(&_godot_string); } void String::operator=(const String &s) { godot::api->godot_string_destroy(&_godot_string); godot::api->godot_string_new_copy(&_godot_string, &s._godot_string); } bool String::operator==(const String &s) { return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string); } bool String::operator!=(const String &s) { return !(*this == s); } String String::operator+(const String &s) { String new_string = *this; new_string._godot_string = godot::api->godot_string_operator_plus(&new_string._godot_string, &s._godot_string); return new_string; } void String::operator+=(const String &s) { _godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string); } void String::operator+=(const wchar_t c) { // @Todo } bool String::operator<(const String &s) { return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string); } bool String::operator<=(const String &s) { return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) || (*this == s); } bool String::operator>(const String &s) { return !(*this <= s); } bool String::operator>=(const String &s) { return !(*this < s); } String::operator NodePath() const { return NodePath(*this); } const wchar_t *String::unicode_str() const { return godot::api->godot_string_wide_str(&_godot_string); } char *String::alloc_c_string() const { godot_char_string contents = godot::api->godot_string_utf8(&_godot_string); int length = godot::api->godot_char_string_length(&contents); char *result = (char *) godot::api->godot_alloc(length + 1); if (result) { memcpy(result, godot::api->godot_char_string_get_data(&contents), length + 1); } godot::api->godot_char_string_destroy(&contents); return result; } CharString String::utf8() const { CharString ret; ret._char_string = godot::api->godot_string_utf8(&_godot_string); return ret; } CharString String::ascii(bool p_extended) const { CharString ret; if (p_extended) ret._char_string = godot::api->godot_string_ascii_extended(&_godot_string); else ret._char_string = godot::api->godot_string_ascii(&_godot_string); return ret; } String operator+(const char *a, const String &b) { return String(a) + b; } String operator+(const wchar_t *a, const String &b) { return String(a) + b; } bool String::begins_with(String &p_string) const { return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string); } bool String::begins_with_char_array(const char *p_char_array) const { return godot::api->godot_string_begins_with_char_array(&_godot_string, p_char_array); } PoolStringArray String::bigrams() const { godot_array arr = godot::api->godot_string_bigrams(&_godot_string); return *(PoolStringArray *)&arr; } String String::c_escape() const { String new_string; new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string); return new_string; } String String::c_unescape() const { String new_string; new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string); return new_string; } String String::capitalize() const { String new_string; new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string); return new_string; } bool String::empty() const { return godot::api->godot_string_empty(&_godot_string); } bool String::ends_with(String &p_string) const { return godot::api->godot_string_ends_with(&_godot_string, &p_string._godot_string); } void String::erase(int position, int chars) { godot::api->godot_string_erase(&_godot_string, position, chars); } int String::find(String p_what, int p_from) const { return godot::api->godot_string_find(&_godot_string, p_what._godot_string); } int String::find_last(String what) const { return godot::api->godot_string_find_last(&_godot_string, what._godot_string); } int String::findn(String what, int from) const { return godot::api->godot_string_findn(&_godot_string, what._godot_string); } String String::format(Variant values, String placeholder) const { String new_string; new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values); return new_string; } String String::get_base_dir() const { String new_string; new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string); return new_string; } String String::get_basename() const { godot_string new_string = godot::api->godot_string_get_basename(&_godot_string); return *(String *)&new_string; } String String::get_extension() const { godot_string new_string = godot::api->godot_string_get_extension(&_godot_string); return *(String *)&new_string; } String String::get_file() const { godot_string new_string = godot::api->godot_string_get_file(&_godot_string); return *(String *)&new_string; } int String::hash() const { return godot::api->godot_string_hash(&_godot_string); } int String::hex_to_int() const { return godot::api->godot_string_hex_to_int(&_godot_string); } String String::insert(int position, String what) const { String new_string; new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string); return new_string; } bool String::is_abs_path() const { return godot::api->godot_string_is_abs_path(&_godot_string); } bool String::is_rel_path() const { return godot::api->godot_string_is_rel_path(&_godot_string); } bool String::is_subsequence_of(String text) const { return godot::api->godot_string_is_subsequence_of(&_godot_string, &text._godot_string); } bool String::is_subsequence_ofi(String text) const { return godot::api->godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string); } bool String::is_valid_float() const { return godot::api->godot_string_is_valid_float(&_godot_string); } bool String::is_valid_html_color() const { return godot::api->godot_string_is_valid_html_color(&_godot_string); } bool String::is_valid_identifier() const { return godot::api->godot_string_is_valid_identifier(&_godot_string); } bool String::is_valid_integer() const { return godot::api->godot_string_is_numeric(&_godot_string); } bool String::is_valid_ip_address() const { return godot::api->godot_string_is_valid_ip_address(&_godot_string); } String String::json_escape() const { String new_string; new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string); return new_string; } String String::left(int position) const { String new_string; new_string._godot_string = godot::api->godot_string_left(&_godot_string, position); return new_string; } bool String::match(String expr) const { return godot::api->godot_string_match(&_godot_string, &expr._godot_string); } bool String::matchn(String expr) const { return godot::api->godot_string_match(&_godot_string, &expr._godot_string); } PoolByteArray String::md5_buffer() const { godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string); return *(PoolByteArray *)&arr; } String String::md5_text() const { String new_string; new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string); return new_string; } int String::ord_at(int at) const { return godot::api->godot_string_ord_at(&_godot_string, at); } String String::pad_decimals(int digits) const { String new_string; new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits); return new_string; } String String::pad_zeros(int digits) const { String new_string; new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits); return new_string; } String String::percent_decode() const { String new_string; new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string); return new_string; } String String::percent_encode() const { String new_string; new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string); return new_string; } String String::plus_file(String file) const { String new_string; new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string); return new_string; } String String::replace(String p_key, String p_with) const { String new_string; new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string); return new_string; } String String::replacen(String what, String forwhat) const { String new_string; new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string); return new_string; } int String::rfind(String what, int from) const { return godot::api->godot_string_rfind(&_godot_string, what._godot_string); } int String::rfindn(String what, int from) const { // From -1 return godot::api->godot_string_rfindn(&_godot_string, what._godot_string); } String String::right(int position) const { String new_string; new_string._godot_string = godot::api->godot_string_right(&_godot_string, position); return new_string; } PoolByteArray String::sha256_buffer() const { godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string); return *(PoolByteArray *)&arr; } String String::sha256_text() const { String new_string; new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string); return new_string; } float String::similarity(String text) const { return godot::api->godot_string_similarity(&_godot_string, &text._godot_string); } PoolStringArray String::split(String divisor, bool allow_empty) const { godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string); return *(PoolStringArray *)&arr; } PoolRealArray String::split_floats(String divisor, bool allow_empty) const { godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string); return *(PoolRealArray *)&arr; } String String::strip_edges(bool left, bool right) const { String new_string; new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right); return new_string; } String String::substr(int from, int len) const { String new_string; new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len); return new_string; } float String::to_float() const { return godot::api->godot_string_to_float(&_godot_string); } int64_t String::to_int() const { return godot::api->godot_string_to_int(&_godot_string); } String String::to_lower() const { String new_string; new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string); return new_string; } String String::to_upper() const { String new_string; new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string); return new_string; } String String::xml_escape() const { String new_string; new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string); return new_string; } String String::xml_unescape() const { String new_string; new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string); return new_string; } }