/**************************************************************************/ /* callable_custom.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_CALLABLE_CUSTOM_HPP #define GODOT_CALLABLE_CUSTOM_HPP #include #include namespace godot { class Object; class CallableCustomBase { public: virtual ObjectID get_object() const = 0; virtual int get_argument_count() const; virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0; virtual ~CallableCustomBase() {} }; class CallableCustom : public CallableCustomBase { public: typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b); typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b); virtual uint32_t hash() const = 0; virtual String get_as_text() const = 0; virtual CompareEqualFunc get_compare_equal_func() const = 0; virtual CompareLessFunc get_compare_less_func() const = 0; virtual bool is_valid() const; virtual ObjectID get_object() const = 0; virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0; }; } // namespace godot #endif // GODOT_CALLABLE_CUSTOM_HPP