/**************************************************************************/
/*  method_ptrcall.hpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifndef GODOT_METHOD_PTRCALL_HPP
#define GODOT_METHOD_PTRCALL_HPP

#include <godot_cpp/core/defs.hpp>

#include <godot_cpp/core/object.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/variant/variant.hpp>

namespace godot {

template <class T>
struct PtrToArg {};

#define MAKE_PTRARG(m_type)                                            \
	template <>                                                        \
	struct PtrToArg<m_type> {                                          \
		_FORCE_INLINE_ static m_type convert(const void *p_ptr) {      \
			return *reinterpret_cast<const m_type *>(p_ptr);           \
		}                                                              \
		typedef m_type EncodeT;                                        \
		_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
			*reinterpret_cast<m_type *>(p_ptr) = p_val;                \
		}                                                              \
	};                                                                 \
	template <>                                                        \
	struct PtrToArg<const m_type &> {                                  \
		_FORCE_INLINE_ static m_type convert(const void *p_ptr) {      \
			return *reinterpret_cast<const m_type *>(p_ptr);           \
		}                                                              \
		typedef m_type EncodeT;                                        \
		_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
			*reinterpret_cast<m_type *>(p_ptr) = p_val;                \
		}                                                              \
	}

#define MAKE_PTRARGCONV(m_type, m_conv)                                           \
	template <>                                                                   \
	struct PtrToArg<m_type> {                                                     \
		_FORCE_INLINE_ static m_type convert(const void *p_ptr) {                 \
			return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
		}                                                                         \
		typedef m_conv EncodeT;                                                   \
		_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) {            \
			*reinterpret_cast<m_conv *>(p_ptr) = static_cast<m_conv>(p_val);      \
		}                                                                         \
		_FORCE_INLINE_ static m_conv encode_arg(m_type p_val) {                   \
			return static_cast<m_conv>(p_val);                                    \
		}                                                                         \
	};                                                                            \
	template <>                                                                   \
	struct PtrToArg<const m_type &> {                                             \
		_FORCE_INLINE_ static m_type convert(const void *p_ptr) {                 \
			return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
		}                                                                         \
		typedef m_conv EncodeT;                                                   \
		_FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) {            \
			*reinterpret_cast<m_conv *>(p_ptr) = static_cast<m_conv>(p_val);      \
		}                                                                         \
		_FORCE_INLINE_ static m_conv encode_arg(m_type p_val) {                   \
			return static_cast<m_conv>(p_val);                                    \
		}                                                                         \
	}

#define MAKE_PTRARG_BY_REFERENCE(m_type)                                      \
	template <>                                                               \
	struct PtrToArg<m_type> {                                                 \
		_FORCE_INLINE_ static m_type convert(const void *p_ptr) {             \
			return *reinterpret_cast<const m_type *>(p_ptr);                  \
		}                                                                     \
		typedef m_type EncodeT;                                               \
		_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
			*reinterpret_cast<m_type *>(p_ptr) = p_val;                       \
		}                                                                     \
	};                                                                        \
	template <>                                                               \
	struct PtrToArg<const m_type &> {                                         \
		_FORCE_INLINE_ static m_type convert(const void *p_ptr) {             \
			return *reinterpret_cast<const m_type *>(p_ptr);                  \
		}                                                                     \
		typedef m_type EncodeT;                                               \
		_FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
			*reinterpret_cast<m_type *>(p_ptr) = p_val;                       \
		}                                                                     \
	}

MAKE_PTRARGCONV(bool, uint8_t);
// Integer types.
MAKE_PTRARGCONV(uint8_t, int64_t);
MAKE_PTRARGCONV(int8_t, int64_t);
MAKE_PTRARGCONV(uint16_t, int64_t);
MAKE_PTRARGCONV(int16_t, int64_t);
MAKE_PTRARGCONV(uint32_t, int64_t);
MAKE_PTRARGCONV(int32_t, int64_t);
MAKE_PTRARG(int64_t);
MAKE_PTRARG(uint64_t);
// Float types
MAKE_PTRARGCONV(float, double);
MAKE_PTRARG(double);

MAKE_PTRARG(String);
MAKE_PTRARG(Vector2);
MAKE_PTRARG(Vector2i);
MAKE_PTRARG(Rect2);
MAKE_PTRARG(Rect2i);
MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG_BY_REFERENCE(Vector3i);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Vector4);
MAKE_PTRARG_BY_REFERENCE(Vector4i);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quaternion);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform3D);
MAKE_PTRARG_BY_REFERENCE(Projection);
MAKE_PTRARG_BY_REFERENCE(Color);
MAKE_PTRARG(StringName);
MAKE_PTRARG(NodePath);
MAKE_PTRARG(RID);
// Object doesn't need this.
MAKE_PTRARG(Callable);
MAKE_PTRARG(Signal);
MAKE_PTRARG(Dictionary);
MAKE_PTRARG(Array);
MAKE_PTRARG(PackedByteArray);
MAKE_PTRARG(PackedInt32Array);
MAKE_PTRARG(PackedInt64Array);
MAKE_PTRARG(PackedFloat32Array);
MAKE_PTRARG(PackedFloat64Array);
MAKE_PTRARG(PackedStringArray);
MAKE_PTRARG(PackedVector2Array);
MAKE_PTRARG(PackedVector3Array);
MAKE_PTRARG(PackedColorArray);
MAKE_PTRARG_BY_REFERENCE(Variant);

// This is for Object.

template <class T>
struct PtrToArg<T *> {
	static_assert(std::is_base_of<Object, T>::value, "Cannot encode non-Object value as an Object");
	_FORCE_INLINE_ static T *convert(const void *p_ptr) {
		return reinterpret_cast<T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr))));
	}
	typedef Object *EncodeT;
	_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
		*reinterpret_cast<const void **>(p_ptr) = p_var ? p_var->_owner : nullptr;
	}
};

template <class T>
struct PtrToArg<const T *> {
	static_assert(std::is_base_of<Object, T>::value, "Cannot encode non-Object value as an Object");
	_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
		return reinterpret_cast<const T *>(godot::internal::get_object_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr))));
	}
	typedef const Object *EncodeT;
	_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
		*reinterpret_cast<const void **>(p_ptr) = p_var ? p_var->_owner : nullptr;
	}
};

// Pointers.
#define GDVIRTUAL_NATIVE_PTR(m_type)                                          \
	template <>                                                               \
	struct PtrToArg<m_type *> {                                               \
		_FORCE_INLINE_ static m_type *convert(const void *p_ptr) {            \
			return (m_type *)(*(void **)p_ptr);                               \
		}                                                                     \
		typedef m_type *EncodeT;                                              \
		_FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) {       \
			*reinterpret_cast<m_type **>(p_ptr) = p_var;                      \
		}                                                                     \
	};                                                                        \
                                                                              \
	template <>                                                               \
	struct PtrToArg<const m_type *> {                                         \
		_FORCE_INLINE_ static const m_type *convert(const void *p_ptr) {      \
			return (const m_type *)(*(const void **)p_ptr);                   \
		}                                                                     \
		typedef const m_type *EncodeT;                                        \
		_FORCE_INLINE_ static void encode(const m_type *p_var, void *p_ptr) { \
			*reinterpret_cast<const m_type **>(p_ptr) = p_var;                \
		}                                                                     \
	}

GDVIRTUAL_NATIVE_PTR(void);
GDVIRTUAL_NATIVE_PTR(bool);
GDVIRTUAL_NATIVE_PTR(char);
GDVIRTUAL_NATIVE_PTR(char16_t);
GDVIRTUAL_NATIVE_PTR(char32_t);
GDVIRTUAL_NATIVE_PTR(wchar_t);
GDVIRTUAL_NATIVE_PTR(uint8_t);
GDVIRTUAL_NATIVE_PTR(uint8_t *);
GDVIRTUAL_NATIVE_PTR(int8_t);
GDVIRTUAL_NATIVE_PTR(uint16_t);
GDVIRTUAL_NATIVE_PTR(int16_t);
GDVIRTUAL_NATIVE_PTR(uint32_t);
GDVIRTUAL_NATIVE_PTR(int32_t);
GDVIRTUAL_NATIVE_PTR(int64_t);
GDVIRTUAL_NATIVE_PTR(uint64_t);
GDVIRTUAL_NATIVE_PTR(float);
GDVIRTUAL_NATIVE_PTR(double);

} // namespace godot

#endif // GODOT_METHOD_PTRCALL_HPP