name: Continuous integration on: [push, pull_request] jobs: linux: name: Build (Linux, GCC) runs-on: ubuntu-18.04 steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Set up Python (for SCons) uses: actions/setup-python@v2 with: python-version: '3.x' - name: Install dependencies run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config python -m pip install scons - name: Build godot-cpp run: | scons target=release generate_bindings=yes -j $(nproc) - name: Build test project run: | cd test scons target=release -j $(nproc) - name: Upload artifact uses: actions/upload-artifact@v2 with: name: godot-cpp-linux-glibc2.27-x86_64-release path: bin/libgodot-cpp.linux.release.64.a if-no-files-found: error windows-msvc: name: Build (Windows, MSVC) runs-on: windows-2019 steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Set up Python (for SCons) uses: actions/setup-python@v2 with: python-version: '3.x' - name: Install dependencies run: | python -m pip install scons - name: Build godot-cpp run: | scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS - name: Build test project run: | cd test scons target=release -j $env:NUMBER_OF_PROCESSORS - name: Upload artifact uses: actions/upload-artifact@v2 with: name: godot-cpp-windows-msvc2019-x86_64-release path: bin/libgodot-cpp.windows.release.64.lib if-no-files-found: error windows-mingw: name: Build (Windows, MinGW) runs-on: windows-2019 steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Set up Python (for SCons) uses: actions/setup-python@v2 with: python-version: '3.x' - name: Install dependencies run: | python -m pip install scons - name: Build godot-cpp # Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1"). run: | Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh') scoop install gcc g++ --version gcc --version scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS #- name: Build test project (TODO currently not supported, leaving uncommented as a reminder to fix this) # run: | # cd test # scons target=release use_mingw=yes -j $env:NUMBER_OF_PROCESSORS - name: Upload artifact uses: actions/upload-artifact@v2 with: name: godot-cpp-linux-mingw-x86_64-release path: bin/libgodot-cpp.windows.release.64.a if-no-files-found: error macos: name: Build (macOS, Clang, universal / x86_64 + arm64) runs-on: macos-11 steps: - name: Checkout uses: actions/checkout@v2 with: submodules: recursive - name: Set up Python (for SCons) uses: actions/setup-python@v2 with: python-version: '3.x' - name: Install dependencies run: | python -m pip install scons - name: Build godot-cpp run: | scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu) - name: Build test project run: | cd test scons target=release -j $(sysctl -n hw.logicalcpu) static-checks: name: Static Checks (clang-format) runs-on: ubuntu-20.04 steps: - name: Checkout uses: actions/checkout@v2 - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - name: Install dependencies run: | sudo apt-get install -qq dos2unix recode clang-format-11 sudo update-alternatives --remove-all clang-format sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100 - name: Style checks via clang-format run: | bash ./misc/scripts/clang_format.sh