/**************************************************************************/ /* ref.hpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_REF_HPP #define GODOT_REF_HPP #include <godot_cpp/core/defs.hpp> #include <godot_cpp/classes/object.hpp> #include <godot_cpp/classes/ref_counted.hpp> #include <godot_cpp/core/binder_common.hpp> #include <godot_cpp/core/memory.hpp> #include <godot_cpp/variant/variant.hpp> namespace godot { // Helper class for RefCounted objects, same as Godot one. class RefCounted; template <typename T> class Ref { T *reference = nullptr; void ref(const Ref &p_from) { if (p_from.reference == reference) { return; } unref(); reference = p_from.reference; if (reference) { reference->reference(); } } void ref_pointer(T *p_ref) { ERR_FAIL_NULL(p_ref); if (p_ref->init_ref()) { reference = p_ref; } } public: _FORCE_INLINE_ bool operator==(const T *p_ptr) const { return reference == p_ptr; } _FORCE_INLINE_ bool operator!=(const T *p_ptr) const { return reference != p_ptr; } _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const { return reference < p_r.reference; } _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const { return reference == p_r.reference; } _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const { return reference != p_r.reference; } _FORCE_INLINE_ T *operator*() const { return reference; } _FORCE_INLINE_ T *operator->() const { return reference; } _FORCE_INLINE_ T *ptr() const { return reference; } operator Variant() const { return Variant(reference); } void operator=(const Ref &p_from) { ref(p_from); } template <typename T_Other> void operator=(const Ref<T_Other> &p_from) { RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr())); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to<T>(refb); ref(r); r.reference = nullptr; } void operator=(const Variant &p_variant) { // Needs testing, Variant has a cast to Object * here. // Object *object = p_variant.get_validated_object(); Object *object = p_variant; if (object == reference) { return; } unref(); if (!object) { return; } T *r = Object::cast_to<T>(object); if (r && r->reference()) { reference = r; } } template <typename T_Other> void reference_ptr(T_Other *p_ptr) { if (reference == p_ptr) { return; } unref(); T *r = Object::cast_to<T>(p_ptr); if (r) { ref_pointer(r); } } Ref(const Ref &p_from) { ref(p_from); } template <typename T_Other> Ref(const Ref<T_Other> &p_from) { RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr())); if (!refb) { unref(); return; } Ref r; r.reference = Object::cast_to<T>(refb); ref(r); r.reference = nullptr; } Ref(T *p_reference) { if (p_reference) { ref_pointer(p_reference); } } Ref(const Variant &p_variant) { // Needs testing, Variant has a cast to Object * here. // Object *object = p_variant.get_validated_object(); Object *object = p_variant; if (!object) { return; } T *r = Object::cast_to<T>(object); if (r && r->reference()) { reference = r; } } inline bool is_valid() const { return reference != nullptr; } inline bool is_null() const { return reference == nullptr; } void unref() { if (reference && reference->unreference()) { memdelete(reference); } reference = nullptr; } void instantiate() { ref(memnew(T())); } Ref() {} ~Ref() { unref(); } // Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values, // without adding to the refcount. inline static Ref<T> _gde_internal_constructor(Object *obj) { Ref<T> r; r.reference = (T *)obj; return r; } }; template <typename T> struct PtrToArg<Ref<T>> { _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr; ERR_FAIL_NULL_V(p_ptr, Ref<T>()); return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref)))); } typedef Ref<T> EncodeT; _FORCE_INLINE_ static void encode(Ref<T> p_val, void *p_ptr) { GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr; ERR_FAIL_NULL(ref); // This code assumes that p_ptr points to an unset Ref<T> variable on the Godot side // so we only set it if we have an object to set. if (p_val.is_valid()) { godot::internal::gdextension_interface_ref_set_object(ref, p_val->_owner); } } }; template <typename T> struct PtrToArg<const Ref<T> &> { typedef Ref<T> EncodeT; _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { GDExtensionRefPtr ref = const_cast<GDExtensionRefPtr>(p_ptr); ERR_FAIL_NULL_V(p_ptr, Ref<T>()); return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref)))); } }; template <typename T> struct GetTypeInfo<Ref<T>, typename EnableIf<TypeInherits<RefCounted, T>::value>::type> { static const GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_OBJECT; static const GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; static inline PropertyInfo get_class_info() { return make_property_info(Variant::Type::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static()); } }; template <typename T> struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>::value>::type> { static const GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_OBJECT; static const GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; static inline PropertyInfo get_class_info() { return make_property_info(Variant::Type::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static()); } }; } // namespace godot #endif // GODOT_REF_HPP