import os import subprocess import sys from SCons.Script import ARGUMENTS from SCons.Variables import * from SCons.Variables.BoolVariable import _text2bool # Helper methods def get_cmdline_bool(option, default): """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line, and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings. """ cmdline_val = ARGUMENTS.get(option) if cmdline_val is not None: return _text2bool(cmdline_val) else: return default def using_clang(env): return "clang" in os.path.basename(env["CC"]) def is_vanilla_clang(env): if not using_clang(env): return False try: version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8") except (subprocess.CalledProcessError, OSError): print("Couldn't parse CXX environment variable to infer compiler version.") return False return not version.startswith("Apple") # Main tool definition def options(opts): opts.Add( EnumVariable( "optimize", "The desired optimization flags", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size"), ) ) opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True)) opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False)) def exists(env): return True def generate(env): # Configuration of build targets: # - Editor or template # - Debug features (DEBUG_ENABLED code) # - Dev only code (DEV_ENABLED code) # - Optimization level # - Debug symbols for crash traces / debuggers # Keep this configuration in sync with SConstruct in upstream Godot. env.editor_build = env["target"] == "editor" env.dev_build = env["dev_build"] env.debug_features = env["target"] in ["editor", "template_debug"] if env.dev_build: opt_level = "none" elif env.debug_features: opt_level = "speed_trace" else: # Release opt_level = "speed" env["optimize"] = ARGUMENTS.get("optimize", opt_level) env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build) if env.editor_build: env.Append(CPPDEFINES=["TOOLS_ENABLED"]) if env.debug_features: # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended # to give *users* extra debugging information for their game development. env.Append(CPPDEFINES=["DEBUG_ENABLED"]) # In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set. env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"]) if env.dev_build: # DEV_ENABLED enables *engine developer* code which should only be compiled for those # working on the engine itself. env.Append(CPPDEFINES=["DEV_ENABLED"]) else: # Disable assert() for production targets (only used in thirdparty code). env.Append(CPPDEFINES=["NDEBUG"]) # Set optimize and debug_symbols flags. # "custom" means do nothing and let users set their own optimization flags. if env.get("is_msvc", False): if env["debug_symbols"]: env.Append(CCFLAGS=["/Zi", "/FS"]) env.Append(LINKFLAGS=["/DEBUG:FULL"]) if env["optimize"] == "speed": env.Append(CCFLAGS=["/O2"]) env.Append(LINKFLAGS=["/OPT:REF"]) elif env["optimize"] == "speed_trace": env.Append(CCFLAGS=["/O2"]) env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"]) elif env["optimize"] == "size": env.Append(CCFLAGS=["/O1"]) env.Append(LINKFLAGS=["/OPT:REF"]) elif env["optimize"] == "debug" or env["optimize"] == "none": env.Append(CCFLAGS=["/Od"]) else: if env["debug_symbols"]: # Adding dwarf-4 explicitly makes stacktraces work with clang builds, # otherwise addr2line doesn't understand them. env.Append(CCFLAGS=["-gdwarf-4"]) if env.dev_build: env.Append(CCFLAGS=["-g3"]) else: env.Append(CCFLAGS=["-g2"]) else: if using_clang(env) and not is_vanilla_clang(env): # Apple Clang, its linker doesn't like -s. env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"]) else: env.Append(LINKFLAGS=["-s"]) if env["optimize"] == "speed": env.Append(CCFLAGS=["-O3"]) # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces. elif env["optimize"] == "speed_trace": env.Append(CCFLAGS=["-O2"]) elif env["optimize"] == "size": env.Append(CCFLAGS=["-Os"]) elif env["optimize"] == "debug": env.Append(CCFLAGS=["-Og"]) elif env["optimize"] == "none": env.Append(CCFLAGS=["-O0"])