/*************************************************************************/ /* godot.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include #include #include #include #include namespace godot { namespace internal { const GDNativeInterface *interface; GDNativeExtensionClassLibraryPtr library; void *token; } // namespace internal GDNativeBool GDExtensionBinding::init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) { internal::interface = p_interface; internal::library = p_library; internal::token = p_library; r_initialization->initialize = initialize_level; r_initialization->deinitialize = deinitialize_level; r_initialization->minimum_initialization_level = GDNATIVE_INITIALIZATION_CORE; Variant::init_bindings(); return true; } void GDExtensionBinding::initialize_level(void *userdata, GDNativeInitializationLevel p_level) { ClassDB::initialize(p_level); } void GDExtensionBinding::deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) { ClassDB::deinitialize(p_level); } void *GDExtensionBinding::create_instance_callback(void *p_token, void *p_instance) { ERR_FAIL_COND_V_MSG(p_token != internal::library, nullptr, "Asking for creating instance with invalid token."); Wrapped *wrapped = memnew(Wrapped(p_instance)); return wrapped; } void GDExtensionBinding::free_instance_callback(void *p_token, void *p_instance, void *p_binding) { ERR_FAIL_COND_MSG(p_token != internal::library, "Asking for freeing instance with invalid token."); memdelete((Wrapped *)p_binding); } } // namespace godot extern "C" { void GDN_EXPORT initialize_level(void *userdata, GDNativeInitializationLevel p_level) { godot::GDExtensionBinding::initialize_level(userdata, p_level); } void GDN_EXPORT deinitialize_level(void *userdata, GDNativeInitializationLevel p_level) { godot::GDExtensionBinding::deinitialize_level(userdata, p_level); } }