#ifndef DICTIONARY_H #define DICTIONARY_H #include "Variant.hpp" #include "Array.hpp" #include namespace godot { class Dictionary { godot_dictionary _godot_dictionary; friend Variant::operator Dictionary() const; inline explicit Dictionary(const godot_dictionary &other) { _godot_dictionary = other; } public: Dictionary(); Dictionary(const Dictionary &other); Dictionary &operator=(const Dictionary &other); template static Dictionary make(Args... args) { return helpers::add_all(Dictionary(), args...); } void clear(); bool empty() const; void erase(const Variant &key); bool has(const Variant &key) const; bool has_all(const Array &keys) const; uint32_t hash() const; Array keys() const; Variant &operator[](const Variant &key); const Variant &operator[](const Variant &key) const; int size() const; String to_json() const; Array values() const; ~Dictionary(); }; } // namespace godot #endif // DICTIONARY_H