#ifndef GODOT_CPP_VISUALSCRIPTPROPERTYSET_HPP #define GODOT_CPP_VISUALSCRIPTPROPERTYSET_HPP #include #include #include #include #include "Variant.hpp" #include "VisualScriptPropertySet.hpp" #include "VisualScriptNode.hpp" namespace godot { class VisualScriptPropertySet : public VisualScriptNode { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "VisualScriptPropertySet"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum AssignOp { ASSIGN_OP_MOD = 5, ASSIGN_OP_BIT_XOR = 10, ASSIGN_OP_NONE = 0, ASSIGN_OP_BIT_OR = 9, ASSIGN_OP_SHIFT_RIGHT = 7, ASSIGN_OP_SUB = 2, ASSIGN_OP_SHIFT_LEFT = 6, ASSIGN_OP_DIV = 4, ASSIGN_OP_BIT_AND = 8, ASSIGN_OP_ADD = 1, ASSIGN_OP_MUL = 3, }; enum CallMode { CALL_MODE_INSTANCE = 2, CALL_MODE_BASIC_TYPE = 3, CALL_MODE_SELF = 0, CALL_MODE_NODE_PATH = 1, }; // constants static VisualScriptPropertySet *_new(); // methods void set_base_type(const String base_type); String get_base_type() const; void set_base_script(const String base_script); String get_base_script() const; void set_basic_type(const int64_t basic_type); Variant::Type get_basic_type() const; void _set_type_cache(const Dictionary type_cache); Dictionary _get_type_cache() const; void set_property(const String property); String get_property() const; void set_call_mode(const int64_t mode); VisualScriptPropertySet::CallMode get_call_mode() const; void set_base_path(const NodePath base_path); NodePath get_base_path() const; void set_index(const String index); String get_index() const; void set_assign_op(const int64_t assign_op); VisualScriptPropertySet::AssignOp get_assign_op() const; }; } #endif