#ifndef GODOT_CPP_VIEWPORTCONTAINER_HPP #define GODOT_CPP_VIEWPORTCONTAINER_HPP #include #include #include #include #include "Container.hpp" namespace godot { class InputEvent; class ViewportContainer : public Container { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ViewportContainer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static ViewportContainer *_new(); // methods void _input(const Ref event); void set_stretch(const bool enable); bool is_stretch_enabled() const; void set_stretch_shrink(const int64_t amount); int64_t get_stretch_shrink() const; }; } #endif