#ifndef GODOT_CPP_TCP_SERVER_HPP #define GODOT_CPP_TCP_SERVER_HPP #include #include #include #include #include "Reference.hpp" namespace godot { class StreamPeerTCP; class TCP_Server : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "TCP_Server"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static TCP_Server *_new(); // methods Error listen(const int64_t port, const String bind_address = "*"); bool is_connection_available() const; Ref take_connection(); void stop(); }; } #endif