#ifndef GODOT_CPP_STREAMPEERTCP_HPP #define GODOT_CPP_STREAMPEERTCP_HPP #include #include #include #include #include "StreamPeerTCP.hpp" #include "StreamPeer.hpp" namespace godot { class StreamPeerTCP : public StreamPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "StreamPeerTCP"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Status { STATUS_NONE = 0, STATUS_ERROR = 3, STATUS_CONNECTED = 2, STATUS_CONNECTING = 1, }; // constants static StreamPeerTCP *_new(); // methods Error connect_to_host(const String host, const int64_t port); bool is_connected_to_host() const; StreamPeerTCP::Status get_status() const; String get_connected_host() const; int64_t get_connected_port() const; void disconnect_from_host(); void set_no_delay(const bool enabled); }; } #endif