#ifndef GODOT_CPP_STREAMPEERBUFFER_HPP #define GODOT_CPP_STREAMPEERBUFFER_HPP #include #include #include #include #include "StreamPeer.hpp" namespace godot { class StreamPeerBuffer; class StreamPeerBuffer : public StreamPeer { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "StreamPeerBuffer"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static StreamPeerBuffer *_new(); // methods void seek(const int64_t position); int64_t get_size() const; int64_t get_position() const; void resize(const int64_t size); void set_data_array(const PoolByteArray data); PoolByteArray get_data_array() const; void clear(); Ref duplicate() const; }; } #endif