#ifndef GODOT_CPP_SCROLLBAR_HPP #define GODOT_CPP_SCROLLBAR_HPP #include #include #include #include #include "Range.hpp" namespace godot { class InputEvent; class ScrollBar : public Range { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "ScrollBar"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods void _gui_input(const Ref arg0); void set_custom_step(const double step); double get_custom_step() const; void _drag_slave_input(const Ref arg0); void _drag_slave_exit(); }; } #endif