#ifndef GODOT_CPP_RAYSHAPE_HPP #define GODOT_CPP_RAYSHAPE_HPP #include #include #include #include #include "Shape.hpp" namespace godot { class RayShape : public Shape { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "RayShape"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static RayShape *_new(); // methods void set_length(const double length); double get_length() const; void set_slips_on_slope(const bool active); bool get_slips_on_slope() const; }; } #endif