#ifndef GODOT_CPP_RANGE_HPP #define GODOT_CPP_RANGE_HPP #include #include #include #include #include "Control.hpp" namespace godot { class Object; class Range : public Control { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "Range"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants // methods double get_value() const; double get_min() const; double get_max() const; double get_step() const; double get_page() const; double get_as_ratio() const; void set_value(const double value); void set_min(const double minimum); void set_max(const double maximum); void set_step(const double step); void set_page(const double pagesize); void set_as_ratio(const double value); void set_use_rounded_values(const bool enabled); bool is_using_rounded_values() const; void set_exp_ratio(const bool enabled); bool is_ratio_exp() const; void share(const Object *with); void unshare(); }; } #endif