#ifndef GODOT_CPP_PATHFOLLOW2D_HPP #define GODOT_CPP_PATHFOLLOW2D_HPP #include #include #include #include #include "Node2D.hpp" namespace godot { class PathFollow2D : public Node2D { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "PathFollow2D"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static PathFollow2D *_new(); // methods void set_offset(const double offset); double get_offset() const; void set_h_offset(const double h_offset); double get_h_offset() const; void set_v_offset(const double v_offset); double get_v_offset() const; void set_unit_offset(const double unit_offset); double get_unit_offset() const; void set_rotate(const bool enable); bool is_rotating() const; void set_cubic_interpolation(const bool enable); bool get_cubic_interpolation() const; void set_loop(const bool loop); bool has_loop() const; void set_lookahead(const double lookahead); double get_lookahead() const; }; } #endif