#ifndef GODOT_CPP_INPUTEVENTSCREENTOUCH_HPP #define GODOT_CPP_INPUTEVENTSCREENTOUCH_HPP #include #include #include #include #include "InputEvent.hpp" namespace godot { class InputEventScreenTouch : public InputEvent { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "InputEventScreenTouch"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static InputEventScreenTouch *_new(); // methods void set_index(const int64_t index); int64_t get_index() const; void set_position(const Vector2 position); Vector2 get_position() const; void set_pressed(const bool pressed); }; } #endif