#ifndef GODOT_CPP_INPUTEVENTKEY_HPP #define GODOT_CPP_INPUTEVENTKEY_HPP #include #include #include #include #include "InputEventWithModifiers.hpp" namespace godot { class InputEventKey : public InputEventWithModifiers { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "InputEventKey"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static InputEventKey *_new(); // methods void set_pressed(const bool pressed); void set_scancode(const int64_t scancode); int64_t get_scancode() const; void set_unicode(const int64_t unicode); int64_t get_unicode() const; void set_echo(const bool echo); int64_t get_scancode_with_modifiers() const; }; } #endif