#ifndef GODOT_CPP_HTTPCLIENT_HPP #define GODOT_CPP_HTTPCLIENT_HPP #include #include #include #include #include "HTTPClient.hpp" #include "Reference.hpp" namespace godot { class StreamPeer; class HTTPClient : public Reference { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "HTTPClient"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Status { STATUS_CONNECTION_ERROR = 8, STATUS_RESOLVING = 1, STATUS_REQUESTING = 6, STATUS_CONNECTED = 5, STATUS_CANT_RESOLVE = 2, STATUS_SSL_HANDSHAKE_ERROR = 9, STATUS_BODY = 7, STATUS_DISCONNECTED = 0, STATUS_CONNECTING = 3, STATUS_CANT_CONNECT = 4, }; enum Method { METHOD_MAX = 9, METHOD_POST = 2, METHOD_TRACE = 6, METHOD_OPTIONS = 5, METHOD_CONNECT = 7, METHOD_HEAD = 1, METHOD_GET = 0, METHOD_DELETE = 4, METHOD_PUT = 3, METHOD_PATCH = 8, }; enum ResponseCode { RESPONSE_SEE_OTHER = 303, RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS = 451, RESPONSE_NOT_IMPLEMENTED = 501, RESPONSE_CONFLICT = 409, RESPONSE_REQUEST_ENTITY_TOO_LARGE = 413, RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE = 416, RESPONSE_SERVICE_UNAVAILABLE = 503, RESPONSE_LOCKED = 423, RESPONSE_MULTIPLE_CHOICES = 300, RESPONSE_UNPROCESSABLE_ENTITY = 422, RESPONSE_UNAUTHORIZED = 401, RESPONSE_PAYMENT_REQUIRED = 402, RESPONSE_LENGTH_REQUIRED = 411, RESPONSE_MULTI_STATUS = 207, RESPONSE_RESET_CONTENT = 205, RESPONSE_MOVED_PERMANENTLY = 301, RESPONSE_TEMPORARY_REDIRECT = 307, RESPONSE_NOT_ACCEPTABLE = 406, RESPONSE_LOOP_DETECTED = 508, RESPONSE_PROCESSING = 102, RESPONSE_TOO_MANY_REQUESTS = 429, RESPONSE_REQUEST_URI_TOO_LONG = 414, RESPONSE_IM_A_TEAPOT = 418, RESPONSE_BAD_GATEWAY = 502, RESPONSE_MISDIRECTED_REQUEST = 421, RESPONSE_UNSUPPORTED_MEDIA_TYPE = 415, RESPONSE_PERMANENT_REDIRECT = 308, RESPONSE_NOT_MODIFIED = 304, RESPONSE_NOT_FOUND = 404, RESPONSE_GATEWAY_TIMEOUT = 504, RESPONSE_METHOD_NOT_ALLOWED = 405, RESPONSE_CONTINUE = 100, RESPONSE_BAD_REQUEST = 400, RESPONSE_OK = 200, RESPONSE_SWITCHING_PROTOCOLS = 101, RESPONSE_PROXY_AUTHENTICATION_REQUIRED = 407, RESPONSE_SWITCH_PROXY = 306, RESPONSE_FORBIDDEN = 403, RESPONSE_FAILED_DEPENDENCY = 424, RESPONSE_NO_CONTENT = 204, RESPONSE_UPGRADE_REQUIRED = 426, RESPONSE_REQUEST_TIMEOUT = 408, RESPONSE_NOT_EXTENDED = 510, RESPONSE_IM_USED = 226, RESPONSE_PRECONDITION_FAILED = 412, RESPONSE_USE_PROXY = 305, RESPONSE_HTTP_VERSION_NOT_SUPPORTED = 505, RESPONSE_NON_AUTHORITATIVE_INFORMATION = 203, RESPONSE_PRECONDITION_REQUIRED = 428, RESPONSE_ACCEPTED = 202, RESPONSE_EXPECTATION_FAILED = 417, RESPONSE_GONE = 410, RESPONSE_ALREADY_REPORTED = 208, RESPONSE_VARIANT_ALSO_NEGOTIATES = 506, RESPONSE_INTERNAL_SERVER_ERROR = 500, RESPONSE_CREATED = 201, RESPONSE_PARTIAL_CONTENT = 206, RESPONSE_FOUND = 302, RESPONSE_NETWORK_AUTH_REQUIRED = 511, RESPONSE_INSUFFICIENT_STORAGE = 507, RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE = 431, }; // constants static HTTPClient *_new(); // methods Error connect_to_host(const String host, const int64_t port = -1, const bool use_ssl = false, const bool verify_host = true); void set_connection(const Ref connection); Ref get_connection() const; Error request_raw(const int64_t method, const String url, const PoolStringArray headers, const PoolByteArray body); Error request(const int64_t method, const String url, const PoolStringArray headers, const String body = ""); void close(); bool has_response() const; bool is_response_chunked() const; int64_t get_response_code() const; PoolStringArray get_response_headers(); Dictionary get_response_headers_as_dictionary(); int64_t get_response_body_length() const; PoolByteArray read_response_body_chunk(); void set_read_chunk_size(const int64_t bytes); void set_blocking_mode(const bool enabled); bool is_blocking_mode_enabled() const; HTTPClient::Status get_status() const; Error poll(); String query_string_from_dict(const Dictionary fields); }; } #endif