#ifndef GODOT_CPP_GRIDMAP_HPP #define GODOT_CPP_GRIDMAP_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class MeshLibrary; class Resource; class GridMap : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "GridMap"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants const static int INVALID_CELL_ITEM = -1; static GridMap *_new(); // methods void set_collision_layer(const int64_t layer); int64_t get_collision_layer() const; void set_collision_mask(const int64_t mask); int64_t get_collision_mask() const; void set_collision_mask_bit(const int64_t bit, const bool value); bool get_collision_mask_bit(const int64_t bit) const; void set_collision_layer_bit(const int64_t bit, const bool value); bool get_collision_layer_bit(const int64_t bit) const; void set_theme(const Ref theme); Ref get_theme() const; void set_cell_size(const Vector3 size); Vector3 get_cell_size() const; void set_cell_scale(const double scale); double get_cell_scale() const; void set_octant_size(const int64_t size); int64_t get_octant_size() const; void set_cell_item(const int64_t x, const int64_t y, const int64_t z, const int64_t item, const int64_t orientation = 0); int64_t get_cell_item(const int64_t x, const int64_t y, const int64_t z) const; int64_t get_cell_item_orientation(const int64_t x, const int64_t y, const int64_t z) const; Vector3 world_to_map(const Vector3 pos) const; Vector3 map_to_world(const int64_t x, const int64_t y, const int64_t z) const; void _update_octants_callback(); void resource_changed(const Ref resource); void set_center_x(const bool enable); bool get_center_x() const; void set_center_y(const bool enable); bool get_center_y() const; void set_center_z(const bool enable); bool get_center_z() const; void set_clip(const bool enabled, const bool clipabove = true, const int64_t floor = 0, const int64_t axis = 0); void clear(); Array get_used_cells() const; Array get_meshes(); Array get_bake_meshes(); RID get_bake_mesh_instance(const int64_t idx); void clear_baked_meshes(); void make_baked_meshes(const bool gen_lightmap_uv = false, const double lightmap_uv_texel_size = 0.1); }; } #endif