#ifndef GODOT_CPP_EDITORSELECTION_HPP #define GODOT_CPP_EDITORSELECTION_HPP #include #include #include #include #include "Object.hpp" namespace godot { class Object; class EditorSelection : public Object { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "EditorSelection"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static EditorSelection *_new(); // methods void _node_removed(const Object *arg0); void clear(); void add_node(const Object *node); void remove_node(const Object *node); Array get_selected_nodes(); Array get_transformable_selected_nodes(); void _emit_change(); }; } #endif