#ifndef GODOT_CPP_DYNAMICFONTDATA_HPP #define GODOT_CPP_DYNAMICFONTDATA_HPP #include #include #include #include #include "DynamicFontData.hpp" #include "Resource.hpp" namespace godot { class DynamicFontData : public Resource { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "DynamicFontData"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums enum Hinting { HINTING_LIGHT = 1, HINTING_NONE = 0, HINTING_NORMAL = 2, }; // constants static DynamicFontData *_new(); // methods void set_font_path(const String path); String get_font_path() const; void set_hinting(const int64_t mode); DynamicFontData::Hinting get_hinting() const; }; } #endif