#ifndef GODOT_CPP_CYLINDERMESH_HPP #define GODOT_CPP_CYLINDERMESH_HPP #include #include #include #include #include "PrimitiveMesh.hpp" namespace godot { class CylinderMesh : public PrimitiveMesh { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CylinderMesh"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static CylinderMesh *_new(); // methods void set_top_radius(const double radius); double get_top_radius() const; void set_bottom_radius(const double radius); double get_bottom_radius() const; void set_height(const double height); double get_height() const; void set_radial_segments(const int64_t segments); int64_t get_radial_segments() const; void set_rings(const int64_t rings); int64_t get_rings() const; }; } #endif