#ifndef GODOT_CPP_COLLISIONPOLYGON_HPP #define GODOT_CPP_COLLISIONPOLYGON_HPP #include #include #include #include #include "Spatial.hpp" namespace godot { class CollisionPolygon : public Spatial { public: static void *___get_type_tag(); static void *___get_base_type_tag(); static inline const char *___get_class_name() { return (const char *) "CollisionPolygon"; } static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); } // enums // constants static CollisionPolygon *_new(); // methods void set_depth(const double depth); double get_depth() const; void set_polygon(const PoolVector2Array polygon); PoolVector2Array get_polygon() const; void set_disabled(const bool disabled); bool is_disabled() const; bool _is_editable_3d_polygon() const; }; } #endif